The so-called "Infinite Dolphin Assault" refers to the two dash skills possessed by the character May.
The character rides a dolphin and suddenly charges forward, with varying speeds, and these skills are also crucial for executing combos.
At a certain distance, a sudden dolphin charge makes it difficult for most people to react, often resulting in interruptions at the start and punishment at the end.
Novices in fighting games often struggle with how to counter such moves, finding themselves repeatedly defeated by dolphin attacks.
Even experts are frequently caught off guard by dolphin assaults, as some prefer not to engage in direct combat and instead use dolphins to bypass that stage, keeping control of the game's pace.
However, this is a more advanced technique, and without many years of combat experience, it's difficult to master.
Bronya wasn't troubled by mindless chains of dolphin attacks; dolphins were just challenging moves for novices to deal with.
But the Ky she controlled was the real deal!
In Guilty Gear, most Dragon Ascension skills come with upper body invincibility, which means using these moves after getting up from a knockdown often breaks through the opponent's intense pressure.
Of course, powerful skills come with risks; if the move misses, the significant recovery time leaves the character vulnerable to counterattacks.
But...
So what?
Just the existence of this move is enough to create tremendous psychological pressure on the opponent, forcing them to refrain from using aggressive tactics, thereby giving the character a chance to turn the tables.
Of course, merely having a Dragon Ascension move doesn't illustrate Ky's strength; many characters have such moves, and they are merely defensive measures.
In terms of offense, specific special moves, when they hit the opponent, even if defended successfully, force the opponent into a charged state.
And in a charged state, Ky's attacks cause greater hit stun, putting the opponent in a more disadvantageous position.
After all, the frame data for each move is fixed; if being in a charged state leads to more hit stun, it results in slower attacks, thus increasing the pressure of Ky's wake-up game.
The opponent simply dares not move recklessly; every move is a setup.
But in the fighting world, there's a classic saying:
"The turtle is the pinnacle of martial arts."
As long as your defense is good, there will always be opportunities to counter!
But in front of Ky, this saying seems somewhat feeble.
There's no way around it; this game advocates aggressive play, and even continuous advancing can accumulate a certain amount of energy. With energy, you can use "Roman Cancel" to launch opponents into the air!
And Ky possesses a super-low sliding tackle, fast and from a distance, which might be countered if defended against. But if followed by "Roman Cancel," after the sliding tackle approaches quickly, the opponent will be at an even greater disadvantage, forced into a guessing game.
Yes, the defending side can only choose between standing defense, crouching defense, quick retreat, and jumping defense.
Any wrong choice among the four will result in a combo, slamming the opponent into the wall, and after breaking through the wall, facing a constantly charging Ky.
Bronya knew the power of this character and, based on her understanding of fighting games, chose such a character to deal with Bronie.
The fact proved that while Bronya couldn't defeat her opponent, she could still fight back, and several times almost cornered Bronie.
It can be said that it was a back-and-forth battle.
Bronya recorded the video and then edited it slightly before releasing it.
Now there is a lot of skepticism online, and some say that Bronya has fallen from grace.
Fighting games are indeed considered niche, and many players do have doubts about this game.
Of course, the majority of players are still immersed in the world of Hyrule; who wants to finish Zelda in just two or three hundred hours?
However, the style of Guilty Gear, particularly its distinctive rock music, advanced character designs, and some magical elements, has attracted many players.
Games produced by Haxxor Bunny can still make you lose money?
Of course, except for Getting Over It.
Whether it's the Titanfall, Bloodborne, Elden Ring, Spiritfarer, or Undertale, these games can honestly be regarded as works of art.
And after that, Bronie was not satisfied with this; she developed a game console, followed by more games being developed, as if there were no bottlenecks in making these games.
Is making games really such a simple matter?
Not at all. It takes a team, countless high-precision technologies, nearly a billion in funds, and countless amounts of sweat to create games that are like works of art. And in the process of creation, it's a continuous exploration.
But Bronie is like the power of the Babylonian civilization in Civilization, achieving Eureka and directly unlocking technology afterward!
So the production efficiency is very high.
After all, Bronie had a goal from the beginning. Even for the music, Bronie could hum it for you, and then, at a very high price, quickly get the music studio to help her complete the required music.
But for this game, Guilty Gear, what Bronie likes the most is the music.
Each character in it has their unique music, each telling their past beliefs or reasons for fighting.
Sometimes Bronie wonders if the folks making Guilty Gear are making the game just for their music. There are also times when things like craving vinegar dumplings happen. But Bronie also made this game so that everyone could experience such an excellent game.
After releasing the In-game demonstration and promotional videos, there were quite a few criticisms.
"Bronya always feels like Sister Bronie has played this game before. I didn't expect even the combos to be so gorgeous. Bronya needs some time to figure out how to make such beautiful combos."
Bronya put down the controller and threw herself wholeheartedly into making the game.
She realized that Sister Bronie's sensitivity to data was really high. For the characters she created, she knew exactly what could be done, even during the game, she could quickly process this information and apply it.
"Yeah, you should see who I really am. If I didn't have any skills, how could I handle you guys?"
The children in the orphanage were quite lively, especially Sin, who liked to create some outrageous news, like sneaking into her secret room just to try out new weapons.
Then accidentally setting the forest on fire. Or calling Sirin, setting up an infinite falling portal and throwing in Rosalia, nearly killing her with the infinite fall.
She cried and called Bronie to resolve the matter.
Fortunately, Rosalia was a little silly and didn't take it seriously. She liked the experience of feeling the bungee jumping and even saying she wanted to bring Lilia to experience it together.
At that time, Bronya remembered Sin's expression.
The look of a prank gone wrong.
But later, Bronie also taught Sin a lesson, after all, things like infinite falling portals were indeed very dangerous, and Rosalia could have been killed if things had gone wrong.
"So why didn't Sister Bronie catch the eye of Nous and join the Genius Society?"
This statement from Bronie made Bronya feel helpless.
"Those people in the Genius Society are definitely more extraordinary than me, and the universe is so vast. The power of the Aeons themselves also has its limits. If one hasn't embarked on the Path of Erudition, how could they be noticed by Nous?"
"So, Bronya's world she lives in is actually considered rural for the Milky Way?"
"That's the feeling, uh, rural, saying it like that is absolutely no problem, hmm... absolutely no problem!"
"Bronya is a bit curious, what kind of game themes hasn't Sister Bronie made yet? Platform jumping, open world, RPG, FPS, online games, and even creating a game in the environmental genre."
"Horror games. Don't laugh at me, I'm actually quite scared of horror games, especially the feeling of being in a dark environment without weapons."
When Bronya heard this, she suddenly understood.
Horror games! Didn't expect Sister Bronie to be afraid of the dark too!
Shocked, this also caused Bronya to react slowly.
"Uh... I'm just a cowardly and lustful person! If I really encounter a dark environment, I tend to prefer using heavy firepower to destroy everything. But most horror games don't give you that option! It's just about running away, and I don't like that at all!"
"Well, Bronya can understand Sister Bronie's fear of not having enough firepower, but this lustful thing... isn't it because you change with Sistee Elysia's clothes occasionally?"
"That's not it, I just occasionally like to browse the 18+ section on sbeam. Being a lolicon doesn't mean I act on lolis, I just like the pure and innocent beauty of lolis, I won't lay a hand on you guys, no matter what."
Moreover, Bronie's preference leans more toward someone like Cao Laoban.
Of course, in ancient times, girls got married at the age of twelve or thirteen, so in Cao Laoban's eyes, a married woman would probably be around eighteen years old.
Hmm, Cao Laoban turned out to be me!
Hearing Bronie say this, Bronya was a bit disappointed...
No, why should she be disappointed with herself! To repay gratitude, she just wanted to repay gratitude, you know!
Bronya shook her head, and the twin drills on her head also swayed. Forget it, let's just focus on making the game seriously! But speaking of which...
"Sister Bronie, is it really okay for this black swordsman to have so few moves? I mean, other characters have so many special moves, but this black swordsman, named Nagaroyuki, only has four moves. Doesn't it seem a bit weak?"
"Weak? As long as you don't feel too cheated when the special moves cancel each other out and you end up in a stalemate, you'll only wish the energy bar could be divided into two or even one square."
Back then, when Bronie played this game, she wanted to beat Nagaroyuki badly. Especially when Nagaroyuki was in the high blood pressure state and didn't reduce defense, he was tough and had output.
One mistake, and the game would slip away.
So countless players back then complained that no matter how much you win with Nagaroyuki, it's all fake. After all, just relying on slashing could get to the eighth or ninth level, but if you changed to another character, you'd be stuck in the sixth level of the Tower of Heaven.
Bronia had a deep understanding of this back then. The promotional video was released, and although the In-game demonstration was a bit rough, the character moves were almost done. The combat was fast-paced and refreshing, attracting quite a few passerby players who weren't fans of fighting games.
That's what Bronie wanted!
"So, are you really not planning to make horror games, Sister Bronie?"
"Isn't Bloodborne scary enough?"
"That's not Sister Bronie's limit."
So do you really have to make horror games?
Bronie's eyebrows twitched, while Bronya pretended to look very disappointed and responded, "Hmm, I won't force you, Sister Bronie, but I just feel that Sister Bronie's idol status should also have a place in horror games."
"Okay, okay, I'll create a new folder now!"
...
"Look! Sister Bronie is going to release a new game, and I heard it's a fighting game!"
Kiana received the news for the first time and immediately started flirting with Elysia while attending online classes.
Well, Elysia fell for it every time. Every time she saw the adorable Kiana, Elysia felt her heart melting.
"Of course! I always pay attention to Bronie's information as soon as it's released! The theme song for May is really a bold love song, listening to it feels so romantic, it's like knowing what kind of person she passionately pursues!"
Elysia naturally wanted to see some cute girls, but judging from the lyrics, it didn't seem like that.
But that's also normal. It's better to say that a girl works hard to pursue the person she loves, isn't that brave and romantic?
"I don't know about that, but Ky looks really handsome, very much in line with my impression of a knight full of justice!"
Although there weren't many music tracks in the In-game demonstration, in order to make the video effective, Bronie worked overtime to produce the theme songs for the two characters.
Ky's song embodies his lifelong sense of justice and righteousness, and Elysia even felt the young Kevin who had just gained power when listening to it.
Yes, very similar, but Ky exudes a dreamlike perfect knightly vibe, while Kevin exudes a heavy sense of hero's mission.
But isn't that unavoidable?
But this kind of chivalrous style really resonates with Kiana, just like the knights of the Kaslana family!
So at first sight, Kiana fell for this character!
"Yeah, who doesn't like this kind of upright and polite young man? Every time he uses a throw, he says 'excuse me' very politely."
Elysia also agreed with Kiana's thoughts and felt that Bronie could always create very charming characters. Even in The Legend of Zelda, the princess is not the useless vase type.
Suppressing the final boss alone for a hundred years, what's that concept?
If Link didn't try a little harder, he would really feel like he didn't deserve Zelda.
Fortunately, the Links in the players' hands are still very powerful, giving off a feeling of the second calamity in the land of Hyrule.
"Then you must play with me when the time comes!"
"Humph! I'll beat you to a pulp!"
Kiana was full of confidence, but this adjective made Elysia very dissatisfied.
"Kiana, use a different word!"
"Then... like fallen leaves in the wind!"
"Good! I'll also beat you like fallen leaves in the wind!"
Want to read advanced chapters? go to my patréon for up to the current available chapters: Chapter 221.
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