Wang Say Games didn't initially notice that Fang Cheng had released a new game.
In this era where traffic reigns supreme, many things can be quickly drowned in the sea of information, then sink into the redundant rubbish heap of data.
"Good wine needs no bush" no longer applies in this age.
He was first drawn to Tianyi's "King's Dungeon" and felt good about it after playing all night, even spending 648 on it to draw several characters and weapons.
The game's modeling was commendable, and the changing environments of the thirteen dungeons were exciting enough to effectively fill the domestic pigeon game niche, though he always felt something was missing.
As a professional gaming channel host, Wang Say Games looked at the footage he had recorded and fell into deep thought.
The game was already quite remarkable, but it lacked a force, a force that kept him wanting to play more.
"Could it be that I've built up an immunity from playing too many of Fang Cheng's games lately?"
After pondering for a moment, he opened the Steam platform, ready to play other games as a desensitizing treatment.
When he opened the platform and searched for keywords such as "dungeon" and "pigeon," he saw "Princess Dungeon" and its price tag of 68 at the bottom of the search page.
"10MB, daring to charge 68 for such a small size, this game is quite bold."
He chuckled lightly as Wang Say Games clicked to see the game details, and chuckled again when he saw the "Romance" tag among the game tags.
"Pigeon games and romance don't really mix, the creator's taste is a bit off, just like Fang Cheng... oh my, it is Fang Cheng!"
Looking at the game's name and tags speechlessly, Wang felt that Fang Cheng's old problem had flared up again.
You have no idea what the tags mean, do you!
Adding a romance tag to a dungeon, who are you mocking!
Yes, I know we gaming enthusiasts treat games like our wives, but what do you mean by saying that out loud!
Who are you mocking!
Having finished his rant, Wang decisively chose to download the game and, after downloading, he started recording and began playing.
When he came back to reality, he realized it was already the third day.
The video files he had recorded had become monstrously large, and his eyes were bloodshot, his mouth mumbling continuously.
Looking at the five princesses he had already collected, Wang felt he could handle another one, he could take it.
Just as he was about to dive into a new dungeon, his phone rang, and the sweet voice of Tianyi's commercial representative spoke, "Hello, is this Sir?"
"Uh, huh, what?"
Still immersed in the game, Wang answered woodenly, his mind occupied with how he would explore new dungeons and build new equipment later.
"I'm a commercial representative from Tianyi. We noticed that Sir has made a purchase of 648 in our latest game 'King's Dungeon.' We're contacting you to see if you'd be willing to promote our game in a video. We'll refund the purchase amount and offer you a certain commercial compensation. Can we discuss the details on Fetion?"
"Ah, no, that's not necessary, no need for a refund. I've ditched the game."
"Sir??"
"Really, it's fine, that's all, I'm going to record a video now."
```
After hanging up the phone, Wang went to the bathroom, washed his face, then cracked open a Red Bull and coffee, mixed them together, and chugged it down with a burst of energy, instantly feeling recharged.
Checking out the "King's Dungeon" promotional campaign on Bilibili, he noticed that nobody was paying attention to the gem of a game "Princess Dungeon", which only pumped him up more.
Now, there were a lot of videos related to "King's Dungeon" on Bilibili. Most of them promoted the randomness brought by the hundreds of pieces of equipment, the unpredictability of the thirteen dungeons, the random events piling up to random elements, and the final kill methods for each dungeon boss.
The video with the highest views was "A Complete Guide to Dungeon Boss Fancy Kills", claiming that there were over a dozen ways to kill each boss.
But on closer inspection, Wang found that these so-called dozen methods were greatly exaggerated; in most cases, it was just a change of weapon, far from the desired effect.
However, it didn't matter, for he was about to show others what a fancy kill really was.
Seventy-two hours of non-stop gaming led to Wang's countless deaths, but he also beat the dungeons just as many times.
Depending on the environment, dungeon bosses had different ways to be killed, and even traps and weapons could be combined to achieve clever chain reactions.
No voiceover needed, no gimmicks necessary; the original game footage was already explosive. With just the addition of a drum-heavy track, an incredibly explosive effect could be achieved.
This edition was the most satisfying Wang had ever done.
Amazingly cool kill effects were ubiquitous. Just the first dungeon alone offered dozens of methods and many more were yet to be unearthed; Wang believed that all the methods combined would definitely surpass a hundred.
Once he picked the song, set up the effects, and synchronized everything to the beat, Wang Say Games felt he had completed an unprecedented grand project, sinking into a deep sense of accomplishment.
As the energy drink high gradually wore off, the exhaustion from not sleeping for three days hit him. He couldn't help but yawn and, lying down on his bed, fell into a deep sleep.
As soon as they got the update notification from Wang Say Games, many loyal fans had already arrived here to dine with the video.
"The missing person has returned!"
"Wang, so you're still alive. I thought you'd been 'Wanged' by the neighbor."
"Wang's playing 'King's Dungeon' too? This game is really fun; I've been on it for three days."
"I haven't even closed the game!"
"Wait, this doesn't seem like 'King's Dungeon'. The effects are better than 'King's Dungeon'; is it some AAA from abroad?"
"No, it looks like it's homemade... 'A Complete Guide to Dungeon Boss Fancy Kills'. When did Wang become a tech streamer, does he even have the hands?"
"Stop talking."
With the energetic and rhythmic music, Wang's boss-killing journey began.
Knives slashing thirty-two times in a combo, each consecutive hit doing exponentially more damage, with a flurry of knives ultimately carrying the boss away.
Potions altering the terrain, trapping the boss to death on a swampy ground, the whole process sinister and crafty.
Poison him, then decisively retreat to the upper level and block the passage, slowly letting the boss die of poison on the lower floor.
Find a water source, then lead the river right into the Boss's layer, leaving nothing but a floating corpse in the end.
Myriad ways of killing, taking the concept of environment to the extreme, even giving players the illusion that this wasn't a game, but rather a real-life scenario.
Wang, you can't fool people with reality!
```
Two and a half days of game time were enough for Wang to collect plenty of materials in the game.
Even if he wasn't a technical UP host, Wang was definitely an editing-type UP host.
After all, even a blind cat can find a dead rat, and as long as one has enough understanding of Princess Dungeon's environmental mechanics, there's a chance to showcase some unusual kills, resulting in explosive gaming effects.
Watching Wang's video, the viewers quickly got excited.
"Does anyone have Wang's contact information? Has anyone confirmed with Wang that this is really the game and not some prank?"
"I'm done for, I think I saw a digital succubus."
"The neighboring King's Dungeon, each boss only has about a dozen ways to be killed. And I've seen it, it's essentially just different weapons leading to the kills."
"That's right, I've seen it too, but in this game, even a noob like Wang can use more than 30 ways to kill; is this game a bit abnormal?"
"I checked the name of this game, Princess Dungeon; how come the naming taste is so poor? Oh, it's by Fang Cheng, then never mind."
As a seasoned old fan, Wang had more than once criticized Fang Cheng's poor naming taste, which was a disaster and became a running joke in his videos.
And with Wang's video boosting, Princess Dungeon finally faced its first small explosion.
Yesterday's download count was still in single digits, but since the release of Wang Say Games' video, the game's downloads suddenly soared to 1,100.
The share for games on the Steam platform is 70%, and for a game costing 68 yuan, the final cut for Fang Zheng Studio is about 47 yuan.
And game studios have many tax exemption policies in their first two years; as long as the studio distributes salaries on time and buys social insurance for employees, there's no need to pay taxes on the game's income.
So, discovering the surge in download numbers, Xu Qingling happily calculated the income and figured out they would earn a sizable sum of 50,000 yuan.
Although it wasn't enough for her to buy a bag, for a studio with only three people, this sum was already quite a lot.
Gleefully summarizing the data and sending it to Fang Cheng, she excitedly said, "Boss, our game's downloads have gone up!"
Engrossed in his meditation, Fang Cheng lifted his head, frowned at the summarized data, and then opened the Steam game interface, letting out a sigh of relief.
No comments, huh.
Although the downloads had increased, it seemed likely they were sympathy downloads from other people.
After all, his previous games Towards Death and Life and The Forest's Second Son had been minor hits, and it seemed these players probably heard about him through other channels and decided to do him a favor.
This suggests that the romance game, which deviated from his original idea, isn't that fun, and his taste seemed similar to most people's.
Therefore, Fang Cheng said with a smile, "No worries."
Xu Qingling looked at Fang Cheng's reply with confusion and couldn't help but say, "Boss, what I meant was, our game's download numbers have gone up, now we have 1,100."
"No worries, such a small matter is no problem."
With her head full of fog, Xu Qingling stared at the reply on the screen, feeling that her thinking wasn't on the same server as Fang Cheng's.
Why did it seem like Fang Cheng felt defeated when the download numbers increased?
After pondering for a long time, she realized she didn't quite understand the thoughts of these game people, so she went to find another one of Fang Cheng's loyal followers, Xiao Douzi.
At that moment, Xiao Douzi was still tweaking values.
With a grim expression, Xiao Douzi working looked like a textbook psychopath in any crime drama, the kind of high-IQ villain who outsmarts the protagonist.
At this time, Xiao Douzi gave off a "do not disturb" vibe, and even Xu Qingling dared not interrupt, waiting until he had finished working before voicing her doubts.
After listening, Xiao Douzi nodded, "No worries, such a small matter is no problem."
"What the—I mean, why are you repeating what the boss said?"
"Because the boss and I are similar, both pure game people. This game is the result of our three people's labor, but mainly the boss's. He definitely realizes our vision has been conveyed, and this small download count is temporary; the future is bound to be bright."
Xu Qingling furrowed her pretty brows and hesitated before asking, "You mean, the boss thinks the number of downloads is too low?"
"Yes, you might not understand the significance of this game among indie games. For indie game players, the content volume is a very important aspect. A decent indie game should have at least a hundred different skills, equipment, or weapons. Did you know how many weapons the recently released King's Dungeon by Tianyi has?"
"I don't know."
"300."
Hearing this number, Xu Qingling's frown deepened even more.
Even without much gaming knowledge, she understood that games are like exams; going from 0 to 100 is easy, but from 100 to 200 is a hurdle.
And 300 would indicate a scary level of mastery over the exam mechanics, making them top students in the arena.
Realizing their competition could reach such a level made Xu Qingling shudder, then she asked with concern, "So how many does our Princess Dungeon have?"
"3,800, and that's just what I'm aware of."
The sudden jump in numbers left Xu Qingling speechless.
Pointing at the screen, without believing, she asked, "You mean to say, you and the boss packed the content of 10 games into one?"
"Yeah, and all these different combinations can work together to produce new effects. Even the boss and I can't predict how many effective combinations players will find in this game. For a fan of indie games, this game is practically endless. And such an amazing game costs only 68 yuan."
Having understood the heft of Princess Dungeon, Xu Qingling finally realized why Fang Cheng would say not to worry about minor issues.
"So, Xiao Douzi, what do you think the final sales of this game will be?"
Indie games might not be a major category in the domestic gaming circle, but they have many hardcore fans.
Taking into account the quality of Princess Dungeon, Xiao Douzi considered for a moment and then gave his estimate, "90,000 copies."
This figure was far beyond Xu Qingling's expectations.
90,000 copies sold would mean their final income would be about 4 million yuan.
After repaying the loans, their studio could continue to operate, and she could stay by Fang Cheng's side for a long time.
She felt quite satisfied with this answer.
But it didn't take many days for Xu Qingling to realize that Xiao Douzi was incredibly wrong.
And it was a huge mistake.
Das könnte Ihnen auch gefallen
Kommentar absatzweise anzeigen
Die Absatzkommentarfunktion ist jetzt im Web! Bewegen Sie den Mauszeiger über einen beliebigen Absatz und klicken Sie auf das Symbol, um Ihren Kommentar hinzuzufügen.
Außerdem können Sie es jederzeit in den Einstellungen aus- und einschalten.
ICH HAB ES