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1.7% To ascend, I had no choice but to create games / Chapter 17: Chapter 17 A Big Mistake_1

Kapitel 17: Chapter 17 A Big Mistake_1

Two and a half days of game time were enough for Wang to collect plenty of materials in the game.

Even if he wasn't a technical UP host, Wang was definitely an editing-type UP host.

After all, even a blind cat can find a dead rat, and as long as one has enough understanding of Princess Dungeon's environmental mechanics, there's a chance to showcase some unusual kills, resulting in explosive gaming effects.

Watching Wang's video, the viewers quickly got excited.

"Does anyone have Wang's contact information? Has anyone confirmed with Wang that this is really the game and not some prank?"

"I'm done for, I think I saw a digital succubus."

"The neighboring King's Dungeon, each boss only has about a dozen ways to be killed. And I've seen it, it's essentially just different weapons leading to the kills."

"That's right, I've seen it too, but in this game, even a noob like Wang can use more than 30 ways to kill; is this game a bit abnormal?"

"I checked the name of this game, Princess Dungeon; how come the naming taste is so poor? Oh, it's by Fang Cheng, then never mind."

As a seasoned old fan, Wang had more than once criticized Fang Cheng's poor naming taste, which was a disaster and became a running joke in his videos.

And with Wang's video boosting, Princess Dungeon finally faced its first small explosion.

Yesterday's download count was still in single digits, but since the release of Wang Say Games' video, the game's downloads suddenly soared to 1,100.

The share for games on the Steam platform is 70%, and for a game costing 68 yuan, the final cut for Fang Zheng Studio is about 47 yuan.

And game studios have many tax exemption policies in their first two years; as long as the studio distributes salaries on time and buys social insurance for employees, there's no need to pay taxes on the game's income.

So, discovering the surge in download numbers, Xu Qingling happily calculated the income and figured out they would earn a sizable sum of 50,000 yuan.

Although it wasn't enough for her to buy a bag, for a studio with only three people, this sum was already quite a lot.

Gleefully summarizing the data and sending it to Fang Cheng, she excitedly said, "Boss, our game's downloads have gone up!"

Engrossed in his meditation, Fang Cheng lifted his head, frowned at the summarized data, and then opened the Steam game interface, letting out a sigh of relief.

No comments, huh.

Although the downloads had increased, it seemed likely they were sympathy downloads from other people.

After all, his previous games Towards Death and Life and The Forest's Second Son had been minor hits, and it seemed these players probably heard about him through other channels and decided to do him a favor.

This suggests that the romance game, which deviated from his original idea, isn't that fun, and his taste seemed similar to most people's.

Therefore, Fang Cheng said with a smile, "No worries."

Xu Qingling looked at Fang Cheng's reply with confusion and couldn't help but say, "Boss, what I meant was, our game's download numbers have gone up, now we have 1,100."

"No worries, such a small matter is no problem."

With her head full of fog, Xu Qingling stared at the reply on the screen, feeling that her thinking wasn't on the same server as Fang Cheng's.

Why did it seem like Fang Cheng felt defeated when the download numbers increased?

After pondering for a long time, she realized she didn't quite understand the thoughts of these game people, so she went to find another one of Fang Cheng's loyal followers, Xiao Douzi.

At that moment, Xiao Douzi was still tweaking values.

With a grim expression, Xiao Douzi working looked like a textbook psychopath in any crime drama, the kind of high-IQ villain who outsmarts the protagonist.

At this time, Xiao Douzi gave off a "do not disturb" vibe, and even Xu Qingling dared not interrupt, waiting until he had finished working before voicing her doubts.

After listening, Xiao Douzi nodded, "No worries, such a small matter is no problem."

"What the—I mean, why are you repeating what the boss said?"

"Because the boss and I are similar, both pure game people. This game is the result of our three people's labor, but mainly the boss's. He definitely realizes our vision has been conveyed, and this small download count is temporary; the future is bound to be bright."

Xu Qingling furrowed her pretty brows and hesitated before asking, "You mean, the boss thinks the number of downloads is too low?"

"Yes, you might not understand the significance of this game among indie games. For indie game players, the content volume is a very important aspect. A decent indie game should have at least a hundred different skills, equipment, or weapons. Did you know how many weapons the recently released King's Dungeon by Tianyi has?"

"I don't know."

"300."

Hearing this number, Xu Qingling's frown deepened even more.

Even without much gaming knowledge, she understood that games are like exams; going from 0 to 100 is easy, but from 100 to 200 is a hurdle.

And 300 would indicate a scary level of mastery over the exam mechanics, making them top students in the arena.

Realizing their competition could reach such a level made Xu Qingling shudder, then she asked with concern, "So how many does our Princess Dungeon have?"

"3,800, and that's just what I'm aware of."

The sudden jump in numbers left Xu Qingling speechless.

Pointing at the screen, without believing, she asked, "You mean to say, you and the boss packed the content of 10 games into one?"

"Yeah, and all these different combinations can work together to produce new effects. Even the boss and I can't predict how many effective combinations players will find in this game. For a fan of indie games, this game is practically endless. And such an amazing game costs only 68 yuan."

Having understood the heft of Princess Dungeon, Xu Qingling finally realized why Fang Cheng would say not to worry about minor issues.

"So, Xiao Douzi, what do you think the final sales of this game will be?"

Indie games might not be a major category in the domestic gaming circle, but they have many hardcore fans.

Taking into account the quality of Princess Dungeon, Xiao Douzi considered for a moment and then gave his estimate, "90,000 copies."

This figure was far beyond Xu Qingling's expectations.

90,000 copies sold would mean their final income would be about 4 million yuan.

After repaying the loans, their studio could continue to operate, and she could stay by Fang Cheng's side for a long time.

She felt quite satisfied with this answer.

But it didn't take many days for Xu Qingling to realize that Xiao Douzi was incredibly wrong.

And it was a huge mistake.


Kapitel 18: Chapter 18 Excellent News_1

```

Under the recommendation of Wang Say Games, thousands of players purchased and downloaded the game, then experienced what is called real-time space travel.

They said they had only played the game shallowly, but before they knew it, the refund period had passed, and then they inexplicably pulled an all-nighter.

It was only when the first rays of the morning sun shone on their faces that they realized, to their surprise, that they had played the game all night.

Amazing!

Nowadays, everyone is busy, so getting two or three hours of gameplay is considered getting your money's worth.

That experience of binge playing a game through the night and still not having enough is rare these days.

Moreover, after playing, that feeling of emptiness, loneliness, and cold didn't flood in; rather, they were filled with a sense of achievement and the impulse to conquer another dungeon.

90% of the players, before closing the game and getting ready for work, quickly logged onto the Steam platform and heartily clicked the "Recommend" thumb.

A large number of players, while yawning on the subway commute, used their phones to write glowing reviews of the game.

"So-so." From a player who had spent over twenty hours in the game.

"I came for the colors, but I found this thing to be more exciting than making colors."

"One of the representational works of the dove genre. I can't recall how many different pieces of equipment I got, or in how many ways I killed bosses. But I find, whenever I feel unbeatable, the game slaps me with even better tricks."

"As always, terrible naming, as always, terrible genre tags. The only thing that's not terrible is the explosively engaging gameplay."

"It's hard to imagine that in this day and age, someone would set up a variety of functions for a small, seemingly insignificant item. For instance, in the game, you can obtain a small mirror. With this mirror, you see your own appearance; you can reflect sunlight to kill certain enemies that are afraid of sunlight; in some special environments, you can travel through the mirror to another scene; you can even grind the mirror to dust and then cast certain spells."

"If the mirror contains silver, then you can also use the shards to kill some vampire-like creatures. A simple mirror, with hundreds of different uses, really surprises me."

Praise overflowed, quickly propelling the game's rating up to "Overwhelmingly Positive."

Out of love for Princess Dungeon, these players started to pack their own provisions, record their exciting moments, and upload the videos online.

Thanks to its excellent quality and perfect randomness, any player would encounter memorable scenes during their gameplay.

When chased helpless by monsters, just when about to meet your doom, a stroke of luck would trigger a mechanism that burned the boss alive instead.

A misstep that caused a fall from the upper levels of the dungeon might result in you smashing through several floors to land directly in the boss room—where you conveniently squashed the boss to death.

Of course, there were more examples of accidental deaths than unexpected victories.

Some players even began to compile different ways to die in the game, ultimately gathering many interesting moments.

On the 14th day since Princess Dungeon's release, the game finally caught fire.

Social spread reached a tipping point, allowing this "love" game to finally surge to the top.

In the second week, Princess Dungeon's sales finally reached 150,000. And if current trends are any indication, its ultimate sales could likely hit 300,000.

For a game priced at 68 RMB, and coming from a three-person indie studio, this figure was large enough to afford each person a vacation in the Maldives for a week.

Seeing over seven million RMB in the account, Xu Qingling's eyes bulged as she counted the zeros over and over, then she reflected on how lucrative the gaming industry truly is.

While Xu Qingling was puzzled, Fang Cheng was also enveloped in confusion.

Was this love game that mysteriously defeated bosses, died inexplicably, and had no elements of romance, really popular?

Instead of pursuing princesses, were they all discussing which strategies were unbeatable, focusing on the wrong elements?

Was this way of playing games really fun?

Fang Cheng, who had paid off his debts in less than a month, and even had a surplus of six million, sighed again in his office.

Video games, indeed, are so difficult.

Of course, there were doubts about Princess Dungeon as well.

Some said Princess Dungeon was a game that hung a sheep's head but sold dog meat, attracting old gamers with old tricks, and content-wise, it was a low-budget reskin of King's Dungeon.

```

Players who had played "Princess Dungeon" immediately fired back.

"Try changing skins and come up with 3,000 different item effects.

Then, change another skin and expand the number of dungeons from 13 to the tens of thousands we have now.

Finally, change a skin again and perfect the so-called environmental system, making it as realistic as a simulation."

"If you could do that, we wouldn't say a word even if you changed skins ten times, we would even hail it as the pride of domestic games, and then find a place to enshrine you."

There was no need for Fang Cheng Studio to hire anyone for PR. Gamers who enjoyed the game could spray these critics until nothing was left of them.

Of course, while some rejoiced, others despaired.

As "Princess Dungeon"'s sales climbed higher and higher, Kongkong Studio had already entered a state of gloom and doom.

They had thought that "King's Dungeon" could push their company's share price up by a few percentage points, but they didn't expect "Princess Dungeon" to emerge out of nowhere, stopping their rising trend with a few slaps, and ultimately causing the share price to fall by a few percentage points.

The day the share price fell, Tianyi's boss, his face ashen, called KongKong into his office.

No one knew what was said inside the office, only that KongKong's complexion was even more ashen when he came out.

At this time, nobody at Kongkong Studio dared to approach him as if he were tainted with bad luck.

But just because they didn't go looking for trouble didn't mean trouble wouldn't come to them.

Main planner Huang Ping was called into the office by KongKong, where the fury from above was unleashed on him even more fiercely, and KongKong didn't stop until he was hoarse from shouting.

Exhausted, slumped in the chair, KongKong asked, "How is this month's revenue looking now?"

Wiping the spit off his face, Huang Ping helplessly said, "Before, it might have been possible to break a hundred million, and those who bought monthly passes are still playing, but..."

"But what?" KongKong asked impatiently.

"But the player retention rate is continuously dropping. By next month, it might be less than two million."

Hearing that number, KongKong felt like he wanted to vomit blood.

Fifty million spent on development, and now they might not even recoup the cost.

And the thought that all this trouble was caused by that same young man who had dared to talk back to him, KongKong gnashed his teeth in hatred, wishing he could go beat him up right then and there.

Taking a deep breath, he said to the main planner Huang Ping, "How's that idea we discussed earlier coming along?"

"Do you mean the idea of incorporating PvP into the dungeon?"

"Don't play dumb!"

"Splitting hairs!" Huang Ping cursed under his breath.

You have so many ideas every day, how would I know which one you're talking about if you don't clarify!

But he knew that the producer was on edge, so he immediately said, "It's not easy to do, after all, balancing a game in the style of 'pigeon meat' isn't easy. It's not simple to create a balance system that satisfies everyone and also accommodates players who spend money."

"Then think faster!"

KongKong brusquely sent Huang Ping out the door and sat in the office contemplating what to do.

He knew his own game well; in terms of gameplay randomness, "King's Dungeon" was already having a hard time competing with "Princess Dungeon."

Even with bias and filled with prejudice, he had to admit that the quality of "Princess Dungeon" was outstanding.

Now, the only way to respond was to further innovate the gameplay by shifting the core of the game from PvE to PvP.

Still fuming, he opened Bilibili to check out the comparisons between the two games when suddenly, he came across a message that left him stupefied.

"'Princess Dungeon' launches PvP!"


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