After the meeting, Mr. Shen declined the transportation and accommodation allowance for this occasion.
The allowance is a customary practice for participating in such small-scale press conferences; each game developer and journalist receives an amount based on their level of influence—it's also considered a promotional expense.
Given Mr. Shen's standing, it was normal for him to receive just over twenty thousand, but declining it meant he had other thoughts in mind.
Learning that Mr. Shen had turned down the money, Tianyi's CEO Zhang Ping specifically sought him out and, before he left, asked with concern, "Mr. Shen, is there something wrong with this game?"
"No, the pay-to-win mechanics are done well, and various settings are fairly mature. There are no issues."
"Then the allowance... was it too little?"
"It wasn't less, but I'm not in need of money. Accepting it would somewhat damage my reputation."
Mr. Shen's words left the CEO confused.
First, he said there were no problems with the game, then he said accepting the money would harm his reputation. Are you having a split personality?
Seeing the CEO's confused face, Mr. Shen did not play coy and simply said, "I have a student who recently developed a game very similar to yours in terms of gameplay."
CEO Zhang nodded, feeling he understood Mr. Shen's point, "So, you're avoiding any conflict of interest? It's fine, we can even help promote it."
In CEO Zhang's view, what threat could a game developed by a student pose?
Mr. Shen must think the student's game is too shoddy. Once it launches, it will be completely overshadowed by his own game, and people will say "can't even copy properly."
With extensive experience in reading people, Mr. Shen instantly saw through CEO Zhang's thoughts and smiled as he shook his head.
He had thought that Fang Cheng not joining Tianyi was a loss, but now he realized that joining would have been the real loss.
Tianyi was getting arrogant.
The domestic game industry was currently weak, and Tianyi was already standing tall among the short. Instead of staying humble, they now arrogantly acted as if they were the best in the world.
It was one thing for KongKong, but even the CEO had adopted this attitude; there really was no hope for this company.
In contrast, little Fang was much better.
With strong technical skill in gaming and a modest disposition, always insisting he knew nothing about games, this attitude of continuous learning alone was commendable.
Taking a taxi, Mr. Shen called Fang Cheng and firmly stated, "Your game should be priced at 68, right?"
"Isn't that a bit high?" Fang Cheng asked, puzzled.
"No, quality products should be priced as such."
The next day, almost simultaneously, Fang Cheng's game and Tianyi's game launched.
Under intense instruction from Fang Cheng, his game was named "Princess Dungeon" and was tagged with "romance" in its listing, priced at 68.
Tianyi's game, on the other hand, was named "King's Dungeon" – the name alone revealed just how ambitious Tianyi had become.
Moreover, this game was available on all platforms, with promotional channels in place, and with PC, Apple, and Android versions all sharing data—a testament to Tianyi's vast ambition.
Because of Tianyi's reputation, major platforms even rolled out large advertisements, with full advertising expenses ensuring every player felt bombarded by this game.
In contrast, "Princess Dungeon" was in a sorry state.
Despite being a pigeon-type dungeon game, it curiously featured a romance tag and was given a name that only veteran drivers would notice, instantly killing the download interest of the potential audience.
Moreover, Fang Cheng Studio hadn't been around for long, the game's outright purchase price was still 68, and the game size was only 10MB – all of which raised suspicions of a scam.
And with the potential accusation of copying "King's Dungeon," the Steam platform gave it a cold shoulder, resulting in many people not even realizing Fang Cheng had released another game.
On the launch day of the game, Xu Qingling stared at her own game's backend, deep in thought.
After days of intense learning, she was no longer a newbie in the game industry.
Especially with her connections, she could access the standard data from Steam's backend through some financial companies and understand the current situation of her own game's data.
You couldn't say it was disastrously bad, but it was more a case of having thrown money down the drain.
Double-digit sales, and one person who refunded just fifteen seconds after purchase, solely to leave a review: "Not as good as 'King's Dungeon'."
If she could punch someone through the internet cable, Xu Qingling would at least have contributed a vegetable to this world.
Heavy-hearted, she handed the report over to Fang Cheng, ready to share her worries with him, but unexpectedly, she heard him merely respond with a casual "good."
Startled, Xu Qingling looked up to see Fang Cheng smiling, nodding at the spreadsheet as if quite content with what he saw.
"Boss, what's with you…"
"It's nothing."
"After all, the game didn't cost much to make, so it's not a big deal. We'll just make another one."
"Don't worry, I'm really fine."
At that moment, Fang Cheng was brimming with joy.
The market's reaction was honest, and both his own feeling that the game was off and the players' feeling mirrored that.
This just showed that his understanding of "not fun" was similar to that of most people.
Though he still hadn't figured out why games were fun, by eliminating each "unfun" element one by one, what remained must surely be the reason why games were enjoyable.
Seeing Fang Cheng's cheerful demeanor only worried Xu Qingling more.
Based on her experience, it was better if he had flown into a rage at such times; a lack of response almost meant he was on the verge of madness, ready to crash at any moment.
So, she sought out Xiao Douzi, who was busy planning future character stats, and whispered, "Xiao Douzi, the boss seems off."
Xiao Douzi quickly looked up: "What happened, did the boss hurt his hand? Should we go to the hospital? Even a single injured finger of his is a loss for the gaming world; his hair is more important than half the people in the gaming industry."
"No, it's not that. You almost come off as a zealot!"
"The boss is the faith of my life. Being his lackey is like winning five hundred million in the lottery."
"Hopeless... Anyway, the game's sales are not doing well, just twenty-three sold, and there's been a refund. I looked into it, wondering if we just had bad luck, running into 'King's Dungeon' by accident."
Xiao Douzi looked at Xu Qingling with a bizarre expression: "It's Tianyi's bad luck, really."
"Why are you so confident!"
"Because it's a game made by the boss. Don't worry, the boss will definitely have the last laugh. Look at the boss now, he's quite happy too."
"...Forget it."
Xu Qingling sighed and returned to her desk, to idly start browsing Bilibili videos one after another.
Tianyi also placed a lot of ads on Bilibili, where various streamers enthusiastically played 'King's Dungeon', occasionally praising the game's integrity, with nearly thirteen different dungeon styles.
Though the game had numerous microtransactions, requiring ten purchases of 648 yuan to even scratch the surface, the quality of the game swayed many to give it a try.
However, amidst all the videos extolling 'King's Dungeon', there was one live broadcast about to wreak havoc.
Another of Fang Cheng's die-hard followers, Wang Say Games, was starting to flex his muscles.
Wang Say Games didn't initially notice that Fang Cheng had released a new game.
In this era where traffic reigns supreme, many things can be quickly drowned in the sea of information, then sink into the redundant rubbish heap of data.
"Good wine needs no bush" no longer applies in this age.
He was first drawn to Tianyi's "King's Dungeon" and felt good about it after playing all night, even spending 648 on it to draw several characters and weapons.
The game's modeling was commendable, and the changing environments of the thirteen dungeons were exciting enough to effectively fill the domestic pigeon game niche, though he always felt something was missing.
As a professional gaming channel host, Wang Say Games looked at the footage he had recorded and fell into deep thought.
The game was already quite remarkable, but it lacked a force, a force that kept him wanting to play more.
"Could it be that I've built up an immunity from playing too many of Fang Cheng's games lately?"
After pondering for a moment, he opened the Steam platform, ready to play other games as a desensitizing treatment.
When he opened the platform and searched for keywords such as "dungeon" and "pigeon," he saw "Princess Dungeon" and its price tag of 68 at the bottom of the search page.
"10MB, daring to charge 68 for such a small size, this game is quite bold."
He chuckled lightly as Wang Say Games clicked to see the game details, and chuckled again when he saw the "Romance" tag among the game tags.
"Pigeon games and romance don't really mix, the creator's taste is a bit off, just like Fang Cheng... oh my, it is Fang Cheng!"
Looking at the game's name and tags speechlessly, Wang felt that Fang Cheng's old problem had flared up again.
You have no idea what the tags mean, do you!
Adding a romance tag to a dungeon, who are you mocking!
Yes, I know we gaming enthusiasts treat games like our wives, but what do you mean by saying that out loud!
Who are you mocking!
Having finished his rant, Wang decisively chose to download the game and, after downloading, he started recording and began playing.
When he came back to reality, he realized it was already the third day.
The video files he had recorded had become monstrously large, and his eyes were bloodshot, his mouth mumbling continuously.
Looking at the five princesses he had already collected, Wang felt he could handle another one, he could take it.
Just as he was about to dive into a new dungeon, his phone rang, and the sweet voice of Tianyi's commercial representative spoke, "Hello, is this Sir?"
"Uh, huh, what?"
Still immersed in the game, Wang answered woodenly, his mind occupied with how he would explore new dungeons and build new equipment later.
"I'm a commercial representative from Tianyi. We noticed that Sir has made a purchase of 648 in our latest game 'King's Dungeon.' We're contacting you to see if you'd be willing to promote our game in a video. We'll refund the purchase amount and offer you a certain commercial compensation. Can we discuss the details on Fetion?"
"Ah, no, that's not necessary, no need for a refund. I've ditched the game."
"Sir??"
"Really, it's fine, that's all, I'm going to record a video now."
```
After hanging up the phone, Wang went to the bathroom, washed his face, then cracked open a Red Bull and coffee, mixed them together, and chugged it down with a burst of energy, instantly feeling recharged.
Checking out the "King's Dungeon" promotional campaign on Bilibili, he noticed that nobody was paying attention to the gem of a game "Princess Dungeon", which only pumped him up more.
Now, there were a lot of videos related to "King's Dungeon" on Bilibili. Most of them promoted the randomness brought by the hundreds of pieces of equipment, the unpredictability of the thirteen dungeons, the random events piling up to random elements, and the final kill methods for each dungeon boss.
The video with the highest views was "A Complete Guide to Dungeon Boss Fancy Kills", claiming that there were over a dozen ways to kill each boss.
But on closer inspection, Wang found that these so-called dozen methods were greatly exaggerated; in most cases, it was just a change of weapon, far from the desired effect.
However, it didn't matter, for he was about to show others what a fancy kill really was.
Seventy-two hours of non-stop gaming led to Wang's countless deaths, but he also beat the dungeons just as many times.
Depending on the environment, dungeon bosses had different ways to be killed, and even traps and weapons could be combined to achieve clever chain reactions.
No voiceover needed, no gimmicks necessary; the original game footage was already explosive. With just the addition of a drum-heavy track, an incredibly explosive effect could be achieved.
This edition was the most satisfying Wang had ever done.
Amazingly cool kill effects were ubiquitous. Just the first dungeon alone offered dozens of methods and many more were yet to be unearthed; Wang believed that all the methods combined would definitely surpass a hundred.
Once he picked the song, set up the effects, and synchronized everything to the beat, Wang Say Games felt he had completed an unprecedented grand project, sinking into a deep sense of accomplishment.
As the energy drink high gradually wore off, the exhaustion from not sleeping for three days hit him. He couldn't help but yawn and, lying down on his bed, fell into a deep sleep.
As soon as they got the update notification from Wang Say Games, many loyal fans had already arrived here to dine with the video.
"The missing person has returned!"
"Wang, so you're still alive. I thought you'd been 'Wanged' by the neighbor."
"Wang's playing 'King's Dungeon' too? This game is really fun; I've been on it for three days."
"I haven't even closed the game!"
"Wait, this doesn't seem like 'King's Dungeon'. The effects are better than 'King's Dungeon'; is it some AAA from abroad?"
"No, it looks like it's homemade... 'A Complete Guide to Dungeon Boss Fancy Kills'. When did Wang become a tech streamer, does he even have the hands?"
"Stop talking."
With the energetic and rhythmic music, Wang's boss-killing journey began.
Knives slashing thirty-two times in a combo, each consecutive hit doing exponentially more damage, with a flurry of knives ultimately carrying the boss away.
Potions altering the terrain, trapping the boss to death on a swampy ground, the whole process sinister and crafty.
Poison him, then decisively retreat to the upper level and block the passage, slowly letting the boss die of poison on the lower floor.
Find a water source, then lead the river right into the Boss's layer, leaving nothing but a floating corpse in the end.
Myriad ways of killing, taking the concept of environment to the extreme, even giving players the illusion that this wasn't a game, but rather a real-life scenario.
Wang, you can't fool people with reality!
```
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