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1.3% To ascend, I had no choice but to create games / Chapter 13: Chapter 13 Time-travel Simulator_1

Kapitel 13: Chapter 13 Time-travel Simulator_1

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Creating a numerical model is simple, but perfecting it is quite difficult.

In this process, numerical planners need to have a strong understanding of numbers, and some even require their disciples to manually fill in each one to achieve the smoothest and most ultimate gaming experience.

After starting work, Xiao Douzi's state became just like when he was playing games.

He sat upright like a pine tree, his hands flying over the keyboard, filling out most numbers with formulas and the few remaining by hand to reach perfection.

His proficient Excel skills allowed him to quickly complete various functions with tools like macros, making his numerical modification work fast and efficient, yet this also made him seem geek-like, taciturn, and relentless in finishing one worksheet after another.

While Xiao Douzi was working on the spreadsheets, Fang Cheng was reflecting on why his romance game had turned into a pigeon-slaying, grass-cutting game, and at which point his own ideas had gone awry.

Lovely female characters... there were plenty, with a ghost princess in each of the million dungeons.

These princesses were desperate for attention and completely submissive to players, not only pleasing to the eye but also transformable into weapons, with some even having the ability to merge and transform, definitely the kind of female character boys fancied most.

Attribute growth... though there were no levels, character attributes increased with various actions.

In addition, the game included a plethora of random events based on the scene, each potentially raising players' attributes at random, offering them the thrill of growth.

Affection levels... none!

With a sudden clap, Fang Cheng felt he had found the reason for his game's failure.

It seemed he had focused too much on the feeling of giving too readily, resulting in ghost princesses that were already at full affection when they appeared, depriving players of the time to cultivate a rapport with them.

However, this process was actually very important, but now it was too late to change anything, he could only try again next time.

Satisfied with noting down his insights, Fang Cheng felt he had learned something new.

Immortals do not never fail, but through constant failure and learning from experience, they eventually succeed.

Although he had previously produced a failed title, Fang Cheng still felt confident of success next time.

Three days later, Xiao Douzi completed the game's numerical adjustments.

Upon importing all the data, he immediately ran the game and, after silently completing a dungeon, he said contentedly, "Perfect, as expected of me. Boss, your tool is really good, the import speed is particularly fast. Boss, I've always wanted to ask, what engine do you use? The compatibility is so good? The visual effects are so amazing?"

"Immortal Spell 1.0."

"Never heard of it."

"I wrote it myself."

Xiao Douzi immediately showed his utmost respect, rushing to the washroom to wash his hands three times before coming back to say reverently, "Please accept my admiration."

Xu Qingling didn't understand, so she offered a cup of hot tea and asked while sitting on the side and sipping her tea, "Is that very impressive?"

"Well, think of a game engine as the engine of a game, driving everything from the game's graphics and music to the character's actions. The better the game engine, the better the game effects it can unleash."

"So the engine the boss wrote is powerful?" Xu Qingling continued to inquire.

Xiao Douzi nodded emphatically, "Extremely powerful, anyone who can write a game engine is a big shot. But I reckon the boss must have optimized and modified an existing game engine. Starting from scratch seems a bit unlikely."

"Hmm... you could say that."

Immortal Spell 1.0 was actually an integration of his own Immortal techniques to achieve a game engine-like effect.

But at its core, it was a modification of the laws of a certain world and involved invoking the Heavenly Dao Laws of that world, so to some extent, it truly was optimization and modification.

Xiao Douzi continued with a barrage of compliments and then asked a key question, "I have only completed some preliminary work, but this game is already at a level that can be sold on Steam. How much should we set the price at?"

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"It's hard to calculate..."

The game took the studio eighteen days to develop and the cost was roughly around ten thousand yuan.

But when you add in the effort of this Immortal, along with the cost of transforming a planet, then it's astronomical.

In the end, Fang Cheng made up his mind, "I'll ask Mr. Shen."

When Fang Cheng called, Mr. Shen was gazing into the mirror.

In the mirror, his head, once as smooth as an egg, was sprouting patches of fuzz, precious like crops on fertile ground, growing robustly on his scalp.

So precious were these tufts of hair that Mr. Shen didn't dare to touch them, delighting in their growth as a farmer anticipates his harvest.

Seeing it was Fang Cheng's call, Mr. Shen immediately answered and cheerfully asked, "Hey Fang, what's up?"

"Game pricing? There are many ways to calculate that. But generally speaking, a game is a product, and there is only one basic principle: whether it's fun or not. If it's fun, you can sell it for a high price. If it's not... a game that isn't fun has no value in existing!"

"Not sure if it's fun or not? Alright, send it over, I'll take a look."

After declining an afternoon class, Mr. Shen received the game from Fang Cheng and was confused once again to see its size was only 10MB.

How did this kid compress it?

The entire game was encapsulated within a single file, even its save files after the game had finished were packaged within, lending the game an air of elegant simplicity and adding a significant hurdle to cracking it.

After all, piracy has always been the bane of legitimate games; in the years when piracy was rampant, many standalone games met their demise at its hands.

Reflecting on that barbaric era, Mr. Shen opened the game and began playing.

There was no controller in the office, but the game supported keyboard and mouse just fine, and there were no issues in playing it.

The opening scene was striking—a gloomy sky, dark trees, and the faceless protagonist sitting before a bonfire, the entrance to a seemingly bottomless dungeon at his back.

Every time he saw a game screen designed by Fang Cheng, Mr. Shen felt an illusion, as if this were a real world—everything was too detailed.

Choosing to start the game, he saw the protagonist draw a weapon beside him and stride toward the dungeon's entrance.

There was no loading screen or progress bar—the scene shifted seamlessly from the dim outside to an even darker dungeon, beginning a legendary adventure.

"Nice opening, even without an animation. The atmosphere is on point. Fang has really gone big this time."

After his reflection, Mr. Shen glanced at the time and saw it was noon.

Having put off his afternoon tasks, he began to light torches, explore the dungeon, collect equipment, figure out the best way to combine attributes and gear, and after obtaining the first princess, he quickly got used to her mechanics and embarked on exploring the second dungeon.

The second dungeon was more difficult, with various changes in mechanics causing him to die over a dozen times, but death didn't mean the loss of items. He could reclaim them and grow further in his understanding of the dungeon.

After finally navigating the third dungeon, and with three princesses alongside, Mr. Shen nodded in satisfaction.

Looking at the time again, it was now only eleven in the morning.

"Not bad, I've only played for negative one hour... Wait, what the hell is negative one hour?"

After another look at the date, Mr. Shen fell silent.

That...

Have I been playing for almost a day?

What kind of Time-travel Simulator is this!


Kapitel 14: Chapter 14 Unlucky KongKong_1

After explaining to his wife that he hadn't gone for a foot bath but had worked overtime instead, Mr. Shen had to make many promises before his wife let him off the hook.

Wiping away his sweat, he felt a pang of heartache for the new hairs wasted while coming up with excuses, and Mr. Shen reflected on his previous gaming experience, still feeling somewhat unsatisfied.

How could this game be so fun?

The game's flow experience was nearly flawless, the incremental growth in values was not explosive, but it felt solid.

Every increase in values gave players a sense of becoming stronger, which was immediately reflected in the game, allowing players to feel their progress through various details.

Moreover, this change was not isolated.

An improvement in physique allowed players to face some traps head-on without fearing instant death.

An increase in strength even allowed players to break through walls and reach another room directly.

An increase in charm would make the princess in the dungeon perform better, thus making the rewards more valuable after clearing the level.

If the game's scenes and gameplay were a good dish, the game's values were an excellent seasoning, making the game even more delectable.

"I wonder who the value planner is, Fang Cheng really struck gold this time. Judging by the scope, 30 yuan isn't excessive. Considering the graphics, 48 isn't too much either. If a gameplay designer got involved and did some in-depth design, that would be even better," Mr. Shen said.

As Mr. Shen was pondering on how to price the game, a phone call came in.

It was the CEO of Tianyi.

Although Mr. Shen was only in his forties, he was among the first generation of game developers in China, dropping out of school to make games at fifteen and participating in the creation of early DOS, console, and PC games, gaining a small reputation in the gaming world.

Furthermore, because he enjoyed mentoring juniors, many in the gaming industry had received his advice, and he was well-connected in the gaming community.

Not to mention, after joining Tianxiong Game Training College, he sent out a new batch of trainees every six months, which only elevated his status in the industry.

Answering the phone, Mr. Shen heard the other person say, "Mr. Shen? We had an agreement last time. Kongkong Studio's new game is about to launch, and we need to hold a small release event. Are you available today?"

Tianyi's CEO Zhang seemed unaware of the minor conflict between his studio, Kongkong, and Fang Cheng, and there was nothing unusual in his tone.

Mr. Shen thought for a moment and remembered that there had indeed been such an arrangement.

After clarifying the time and hanging up, Mr. Shen yawned, picked up the Spiritual Tea Fang Cheng had just given him, brewed a large cup, and downed it in one gulp.

The hangover-like feeling from an all-night gaming session disappeared, rejuvenating him instantly, feeling like he could go on for a few more hours.

Smacking his guilty right hand hard, Mr. Shen dared not experience that time-traveling sensation again, hailed a taxi, and headed to Tianyi's subsidiary, Kongkong Studio.

Although it was nominally a small launch event, it was actually a small press briefing.

Aside from some well-known figures in the gaming world, some media reporters were also present, showing that Tianyi had great confidence in this game.

After greeting acquaintances, Mr. Shen found the seat at the front with his name on it, sat down, and began to rest with his eyes closed.

KongKong was all prepared, with his slightly chubby figure draped in a plaid shirt, looking somewhat spirited.

During the game loading process, he spoke nonstop, "Our game is a dungeon-crawler focused on farming for equipment. Players need to push through dungeons and then obtain various pieces of equipment to enhance their attributes. Our core gameplay revolves around equipment building, as well as..."

The surroundings darkened, the screen lit up, and the game's cutscene began to play.

Countless monsters poured out of dungeons, many civilians died violently due to the monsters, and heroes emerged from mountains of corpses and seas of blood, clutching their weapons as they advanced toward the dungeons.

Although it was just a brief half-minute, the quality of this CG was very high, ranking at an incredibly high standard even internationally.

While watching the CG, some game media journalists began to gleam in their eyes, with their expectations for the game already maxed out, eager to play the game immediately.

And when the actual game graphics appeared, some gamers also got excited.

The game used a standard top-down perspective, but the graphics were exceptionally realistic, with character modeling lifelike.

Whether it was ray tracing or liquid effects, this game was truly one of Tianyi's recent masterpieces; just the graphics alone were already heavenly.

Pleased with their reactions, KongKong continued to explain, "Our game adopts a free base game with a monthly subscription system and includes various VIP levels as well, but these features will be rolled out gradually to lower the financial pressure on players. In addition, we have also built..."

KongKong spoke until he was out of breath; Mr. Shen listened with no interest at all.

His values were just like that. In his eyes, a game was merely an instrument for making money. The so-called gameplay and philosophy were all in service of this point—profits through and through.

Every game used various leaderboards and VIP payment systems to get players to spend a significant amount of money in a short time and to quickly abandon the game once its lifespan was exhausted, even selling the game's source code to sink it into the secondary market.

Right, but it was infuriating.

After spending half an hour explaining his monetization philosophy, KongKong finally began to explain the actual gameplay of the game.

Under the lead designer's control, KongKong explained one by one, "We've implemented an environmental physics system where everything in the environment can interact with the player. You can smash torches, destroy walls, even dig traps and lure enemies into them, then cause destruction. We have as many as thirteen dungeons, each with its own distinct gameplay."

At the mention of the number thirteen, the audience was thrilled, eagerly raising their hands to ask, "Thirteen dungeons, and each one has different gameplay?"

KongKong hesitated for only half a second before confidently saying, "All different. And clearing any one of the dungeons will give you different items and introduce some variation into the game's mechanics."

"Not bad," said a gamer who couldn't help but remark.

He nudged Mr. Shen, who was still yawning, and whispered, "KongKong does have some skills; although he's always looking at money, at least the game sounds pretty good. What do you think the peak revenue for this game could be? I guess it could hit two hundred million a month."

Mr. Shen wiped away the tear from the corner of his eye, then said, "I agreed with your opinion yesterday, today I cannot."

"Then what's your number?"

"Two million, at most."

"Come on, that won't even cover the cost."

"Well, there's nothing to be done about it if it's just bad luck."

Sighing, Mr. Shen felt KongKong really had bad luck but also sensed a deep satisfaction.

Who told you to be blind to the big fish that I had referred to you?


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