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After all, one must understand that the funds expended on polishing a BOSS can far exceed the cost of ordinary monsters.
Not to mention the modeling aspect, the design of action skills must be entirely new as well.
Then, when a BOSS makes its appearance, there should at least be some related storyline, right?
It can't just be that without any plot, a BOSS abruptly pops up—that would seriously destroy the player's immersion.
Undoubtedly, this adds to the workload of text creation.
Finally, there's the design of the BOSS's weapons and equipment, the setting they reside in, and the exclusive items they drop upon defeat, among a series of other elements that all must be thoughtfully balanced.
If you casually count on your fingers, these are all burning funds!
Therefore, in most games by Blue Star, a BOSS encounter typically only occurs once every half hour or so.