"A game design conference for the world? More like for themselves!"
"And not to mention, can Number One Player Company even come up with a more innovative title on this theme?"
"Yeah! If you're so capable, why doesn't Number One Player Company release a new game for us Europe and America gamers to judge? Let us open our eyes and see what level of game company dares to say no to a game designed by Hope Flute!"
"Hahahahaha! That would be a good move, but they'll never do it because they know they can't pull it off."
It happened in just a few short days.
Number One Player Company became notorious in Europe and America through a path they had never imagined.
It was as if someone clandestinely fueled the negative public opinion, amplifying the backlash significantly.
So much so that some speculated Number One Player Company might find it hard to be accepted by Europe and America gamers for the next five years.