Employees had no right to pry into specifics anyway.
As long as the boss paid the wages and bonuses, that was what mattered.
Two weeks later.
A new concept racing game that stitched together the company's previous racing scenarios—"Escaping Highway"—was finally completed.
Although time was short and Design Team Three had only managed to create gameplay experiences for the first two levels, the entire test process took less than half an hour.
However, once the employees had each taken their turn testing it,
they felt confident it could sweep the awards at some small competition in East Asia without any difficulty.
Just after Kate had sent the game's ZIP file to the number one player's designated submission email,
the office staff began to buzz with discussion.
"If we throw our masterpiece into the competition, we'll probably scare the crap out of those country bumpkin designers in East Asia."
"Haha! Let's give Huaxia's gamers a little European and American gaming shock!"