I couldn't help feeling a bit disappointed.
"The gameplay of the top player this time seems rather mundane."
"About the same as 'Bursting Cuteness' next door?"
"The only advantage might be that Baby Ke hasn't yet introduced any methods that force players to spend a lot of money."
However, the voices of doubt were instantly silenced during the latter half of the tutorial!
Because, as the tutorial delved deeper,
'Cloud Top' threw out two brand new concepts.
They were also the most striking mechanics of the entire game.
Bonding!
Hexes!
If you just look at the pieces themselves, that would be nothing more than individual combat.
Then there's a skill bar, and when the skill is ready, it will be unleashed.
This setup is not uncommon, even for Blue Star players who haven't played many games; such basic features are not enough to captivate them.
But...
What if the pieces have bonding buffs with each other?