Thirdly, the phonograph.
The setting of the phonograph can be said to be an important feature throughout the "BioShock" series.
These devices can record various NPCs' inner monologues, representing their truest thoughts.
Players slowly unravel the world's truth by collecting phonographs scattered everywhere.
It's an essential item.
But the original game's presentation was such that.
After picking up a phonograph, players needed to click into the menu interface to view it.
And viewing it did not bring any pleasant sensation.
To the point that checking the phonographs became quite a torturous task.
Change!
From players searching for phonographs, to Elizabeth actively picking up nearby ones and enriching the storytelling with impassioned reading, detailed facial expressions, and subtle movements.
Then adding her personal reflections or snarky comments afterwards to deepen the impression of the storyline presented to the player.