But ZC found that this sister really means business, don't be fooled by her slow speech; when it comes to shooting monsters, she's ruthless.
After setting up the high platform, a few shots—pop, pop, pop—and the second wave of monsters was all taken care of.
At this point, the interface also popped up with the [Battle Complete] settlement screen.
The first level, which was of a tutorial nature, thus came to an end.
But in ZC's eyes, there was a glint of something different.
"This game... seems kind of interesting."
"Its gameplay really is different from the card-drawing games I've played before, but I can't quite put my finger on it."
"Let me savor it a bit more."
Saying this, ZC opened the second level.
The battle map for this level was slightly bigger than the first, but the overall layout was still monotone, basically a small map constructed from grids.
But for some reason, ZC was starting to like this simplicity.