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25.21% Fallout Game Merchant [Being Re-Written] / Chapter 29: Chromed out!

Kapitel 29: Chromed out!

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"I'm Raquel, master-at-arms for the Nellis homeland. Mother Pearl, our eldest, wishes to speak to you. Follow close and mind your behavior."

Rachel proceeds to take Six to Mother Pearl house, taking ten minutes to get there on foot from the gate.

"They call me a savage! These people don't have any form of transport."

"Quiet Savage"

"Welcome, child! Took your sweet time getting here, didn't you? I've been waiting a good five years for an outsider to come along and visit!"

"You guys are in a real superiority Complex problem on your hands and That's going to be a problem in the waste. So, what do you need help with? I'm guessing that's why you brought me over right."

"Oh, so many ways! Small ones to begin with, so we can get used to what it's like to have a sav- outsider around and about. Should that go well, it may be you can help in big ways, too. We'll have to see."

"Can I get your people not to shoot at my friends or my pie took radio so they can come in."

"Just your friends and no more."

"You have to keep in mind that you're our first contact with the outside world since I was barely a woman. Seclusion has kept us safe. but the world around us is changing. Neon lights in the distance, patrolling robots, soldiers... My youngers think our guns can keep out the world, but I think we need to let it in, just a little, or become its victim. You're that little bit of the world, child. Welcome to Nellis."

"Once my friends arrive, we'll be ready. So, where shall we start?"

"You picked a good time to stop by, for we're swimming in problems. My youngers can tell you all about it. Raquel could use help with the bug problem, Doc Argyll has wounded he's tending to, and Loyal and Jack might be looking for help with some repairs."

"Or you could just go see Pete at the museum and hear the story of our people. All you have to do there is listen. Come and go as you like, help or don't help, I leave it up to you. But I hope you'll show my youngers that not every outsider needs to be blown up."

Waiting for his team to come back, Six used one of his gauche golden tickets ripping it he got.

*Rare grade item Ability card Kiwi Netrunner (Cyberpunk Edge-runner): Allows the user Quickhacking and Breach Protocol.

Ping! [Host has earned 50% off Cyberpunk 2077 Cyberware]

Surprise by the discount, Six sold his mini nukes getting, 500,000 MSP for 2x mini-nukes, 200,000 MSP for 2x low yield mini nukes, 250,000 MSP for 1 timed mini nuke, and 500,000 MSP for 1 high yield. Then he started spending his MSP like crazy. Buying:

MECHATRONIC CORE-Tier 5: 8,000 MSP

*+35% damage against drones. robots. mechs and turrets. +2 Max RAM +2.6% Explosion Damage, +2.6% Grenade Recharge Speed

RAM UPGRADE-Tier 5: 4,000 MSP

*Increases RAM recovery rate by +0.17 unit[s) per sec. +2 Max RAM, +1.3% Health Regen Bonus, +1.6% Health Item Recharge Speed

BIOCONDUCTOR Tier 5: 25,000

*Allows your quickhacks to deal Crit Hits. 35% Crit Chance with quickhacks. -4 Max RAM, +2.1% Quickhack Damage, +1.8% Reload Speed

THERMAL MONOWIRE Tier 5: 40,000

*Deals Thermal damage. 20% Burn chance, +2.6% Melee Damage, +0.13 RAM Regen from neutralizing an enemy.

ELECTRIFYING GORILLA ARMS Tier 5: 40,000

*Deal Electrical damage. 20% Shock chance. +0.13 RAM Regen from neutralizing on enemy,

+5.2% Aim Speed, 2.14 ATTACK SPEED, 144.49 DAMAGE PER HIT

SMART LINK Tier 5: 2,000

*+20% target lock duration, +10% Crit Damage with Smart weapons. Directly links the user's optical implant to the weapon's system. offering real-time weapon info.+2.1% Quickhack Damage, +2 Max RAM, +0.13 RAM Regen from neutralizing an enemy

SHOCK ABSORBER Tier 5: 15,000

*-20% recoil, +2.6 Health, +2.1% Melee Damage Resistance

IMMOVABLE FORCE Tier 4: 20,000

*−26-35 recoil, −25% bullet spread, Automatically activates effects for ranged weapons that otherwise only occur when behind cover.

MICROROTORS Tier 5: 3,500

*+23% melee attack speed (Melee attack speed cannot exceed 2 attacks per second.), +2.6% Melee Damage, +1.6% Health Item Recharge Speed

CLUTCH PADDING Tier 5: 15,000

*-18% Stamina cost for shooting. +1.8% Reload Speed, +5.2% Aim Speed

HEAL-ON-KILL Tier 5: 3,500

*+7% Health when you neutralize an enemy. +1.3% Bonus Ricochet Damage,+0.13 RAM Regen from neutralizing an enemy

BIOMONITOR Tier 5: 5,000

*Automatically heals you with your equipped Health Item when your Health drops below 35%. +14% Health Item effectiveness, +1.3% Health Regen Bonus, +1.6% Health Item Recharge Speed

BLOOD PUMP Tier 5: 3,500

*Functions as a powerful Health Item. Instantly restores 85 Health. then regenerates 17 Health per second for 6 sec. +2.1% Quickhack Damage, +2.6% Damage Over Time

JENKIN'S TENDONS Tier 5: 8,000

*Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting. +2.6% Melee Damage, +2.6% Weapon Handling

LYNX PAWS Tier 5: 2,000

*+50% quieter movement, +12% crouched movement speed,+5.2% Bonus Stealth Damage, +2.1% Quickhack Damage, +5.2 Bonus Stealth Damage

FORTIFIED ANKLES Tier 5: 3,500

*Allows you to charge jumps for greater distances. +1.3% Health Regen Bonus, +13 Carrying Capacity

REINFORCED TENDONS Tier 5: 7,500

*double jump. +1.3% Health Regen Bonus, +0.6% Explosion Damage Resistance

LEEROY LIGAMENT SYSTEM Tier 4: 7,000

*+15% movement speed, +2.6% Melee Damage, +1.6% Health Item Recharge Speed, +2.6% Weapon Handling

CHROME COMPRESSOR Tier 5: 50,000

*+38 Cyberware Capacity

Militech "Apogee" Sandevistan Tier 5: 50,000

*Slows time by 85% (you are not slowed), +10% headshot damage, +9% Crit Chance, +13% Crit Damage, Neutralizing an enemy when active gives: +20% extended duration, +22% Stamina

KIROSHI SENTRY OPTICS Tier 5: 8,000

*Effect active when scanning: Highlights cameras and turrets within 35 m. The effect remains active for 60 sec. after scanning. (10x optical zoom when scanning or aiming.) +5.2 Bonus Stealth Damage,+2.1% Quickhack Damage, +5.2 Bonus Stealth Damage

SPRING JOINTS Tier 5: 25,000

*+16% Mitigation Strength, Mitigation grants a chance to reduce incoming damage by current Mitigation Strength, +13 Carrying Capacity, +2.6% Weapon Handling

RAM RECOUP Tier 5: 25,000

*Receiving damage restores RAM equal to 0.28% of damage received. +3.9 Armor, +0.13 RAM Regen from neutralizing an enemy

BIONIC JOINTS Tier 5: 4,000

*Armor, +1.3% Decreased enemy vision,+1.8% Reload Speed

DENSE MARROW Tier 5: 25,000

*+24% melee damage, +15% melee Stamina cost, +3.9 Armor, +5.2 Bonus Stealth Damage, +5.2 Bonus Stealth Damage

TYROSINE INJECTOR Tier 5:

*Successful Takedowns grant: +20% headshot damage for 15 sec, +9% movement speed for 15. +5.2 Bonus Stealth Damage, +5.2 Bonus Stealth Damage, +5.2% Aim Speed sec

ADRENALINE CONVERTER Tier 5: 8,000

*+40% movement speed for 7 sec. when entering combat. +2.6% Explosion Damage, +2.6% Damage Over Time

VISUAL CORTEX SUPPORT Tier 5: 25,000

*Crit Chance increases the farther you are from the enemy (max. +28% at 30m). +5.2 Bonus Stealth Damage, +5.2 Bonus Stealth Damage, +2.6% Weapon Handling

OPTICAL CAMO Tier 5: 25,000

*-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat. +1.3% Decreased enemy vision, +5.2 Bonus Stealth Damage, +5.2 Bonus Stealth Damage 

[We'll host like to install old Cyberware charge 100 MSP] [y/n]

Pressing [y] Six falls to the ground screaming in pain. After 5 minutes of rigorous torture, Six was sprawled in the ground and spoke out "Worth it". Then he had a second thought.

"I'm going to get all the mini-nukes in this world. They're the ones that bring me the most profit in the Merchant System."

Soon the team arrived at Six's locations. noticing six Rebecca ran into him.

"Bossman! all these people are racist as hell. Calling us savage this, savage that, can you believe it! Six did you get chromed."

After telling Rebecca of all the Cyberware that he has. She gave him a serious look of worry.

"Look, it's cool that you got all that Cyberware on you Six, but you might go cyber-psycho really quick."

"Rebecca... Cyber Psychosis only happens because the brain is rejecting all the Cyberware. I don't have that problem because my brain is mechanical."

"Whoa you have a computer for a brain. Hmm you could give out a smasher run for his money!"

"Okay guys we're going to help this community out their troubles. I know they're stuck up, but please don't shoot them. I'm looking at you Rebecca!"

NAME: Six VI

LEVEL: 13

STRENGTH: 7

PERCEPTION: 6+2

ENDURANCE: 9

CHARISMA: 2

INTELLIGENCE: 8

AGILITY: 9+1

LUCK: 9+2

BARTER:18

ENERGY WEAPONS:23+4

EXPLOSIVES:29+4

GUNS:70+7

LOCKPICK:23+4

MEDICINE:51

MELEE WEAPONS:25

REPAIR:82

SCIENCE:54

SNEAK:32+27

SPEECH:43

SURVIVAL:29

UNARMED:32

PERKS:

Gunslingerx2, Medic, Riflemanx2, Toughness, Grim Reaper's Sprint, Ninja, Stonewall,Better Criticals, Science!

Cyberware:

Militech "Apogee" Sandevistan, MECHATRONIC CORE, RAM UPGRADE, BIOCONDUCTOR, THERMAL MONOWIRE, ELECTRIFYING GORILLA ARMS, SMART LINK, SHOCK ABSORBER, IMMOVABLE FORCE, MICROROTORS, CLUTCH PADDING, HEAL-ON-KILL, BIOMONITOR, BLOOD PUMP, JENKIN'S TENDONS, LYNX PAWS, FORTIFIED ANKLES, REINFORCED TENDONS, LEEROY LIGAMENT SYSTEM, CHROME COMPRESSOR, KIROSHI SENTRY OPTICS, SPRING JOINTS, RAM RECOUP, BIONIC JOINTS, DENSE MARROW, TYROSINE INJECTOR, ADRENALINE CONVERTER, VISUAL CORTEX SUPPORT, OPTICAL CAMO

Enchantment:

Special abilities of items can be copied and pasted; costs the destruction of the item.

Contract maker:

(Contract maker any contract sign by both parties will be enforced by game there is no escaping there is no cheating the game)

Contracts: [1]

Capitalist:

-Minions [5/10] [Respond 3.5 days]

-Stores [7]

Mad scientist:

-Minions [5/10] [Respond 3.5 days]

-Secret lair

gauche ticket: 1x gold, x silver, 1x white

caps: 155,188

MSP: 1,127,335


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