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75.64% Tycoon of Video Games / Chapter 379: Frenzy Wickedness

Kapitel 379: Frenzy Wickedness

The air crackled with anticipation, a palpable electricity buzzing through the crowd. Finally, the moment arrived. The KSP, the long-awaited handheld gaming console, was unleashed upon the world. In the front of the line, fingers trembled with excitement as eager hands reached for the coveted boxes.

"Yes!" A triumphant shout erupted, echoing through the throngs. "The KSP is mine!" The gamer, barely containing his elation, held the precious device aloft like a trophy, eliciting cheers and envious sighs from those still waiting.

The line snaked through the store, a vibrant serpent of anticipation. Eyes glued to the unfolding scene, those further back dreamt of the moment the KSP would be their own. A few, lost in the fervor, might have even entertained the fleeting thought of snatching a KiShin carton bag, if not for the watchful gaze of security.

But for the lucky few at the front, the world had shrunk to the screen cradled in their palms. Pre-loaded games beckoned, each tap and swipe a portal to digital adventures. "Fruit Ninja," with its satisfyingly juicy splat of sliced fruit, had fingers dancing across the screen. "Angry Birds," a symphony of feathered projectiles and toppling towers, brought a strange, gleeful satisfaction.

The tide of gamers in KiShin stores across Japan, particularly Tokyo, seemed more like a surging ocean than a receding wave. Even as the clock ticked toward evening on the KSP's first day, lines snaked through stores, showing no signs of shrinking. The air thrummed with a mix of anticipation and frustration.

A sudden announcement crackled overhead, slicing through the eager buzz. "Due to overwhelming demand, the KSP is currently out of stock." A collective groan rippled through the lines, hands clutching empty KiShin carton bags that had so tantalizingly dangled within reach.

Curses, both muttered and colorful, began to punctuate the atmosphere. Some gamers slumped in disappointment, eyes glued to their dimming Ultimate Suzuki handheld, while others argued with exasperated store clerks, desperate to salvage their day. News teams, swarming the scene like digital vultures, captured the grumbling crowd, their disbelieving faces and frustrated gestures plastered across television screens.

Even Shin, quietly observing the unfolding chaos from the comfort of his mansion living room, couldn't help but be startled. The KSP craze, it seemed, had surpassed even his most optimistic projections. The lines outside KiShin stores, the footage of disappointed gamers, the constant buzzing of KSP-related chatter online – it was a symphony of unexpected hype, orchestrated by the insatiable desire of an entire generation.

---

The KSP launch in Japan was a tidal wave of anticipation, crashing onto eager shores and leaving record-breaking figures in its wake. In its first day, a staggering 420,000 units flew off the shelves, and within three days, that number ballooned to a million. It was a sales tsunami, all the more remarkable considering the KSP's hefty price tag of 499 dollars, translating to a hefty 58,000 yen.

For some, the astronomical price left eyebrows raised. "58,000 yen for a handheld?" the murmurs went. "That's more than a month's groceries!" But for others, the KSP's allure was undeniable. The cutting-edge tech – a responsive touchscreen, compatibility with nostalgic 8-bit and 16-bit classics alongside modern 32-bit powerhouses – cast a spell on gamers young and old.

These weren't just casual purchases; they were declarations of passion. Each KSP clutched in eager hands represented a yearning for pixelated adventures, a nostalgia for simpler times, and a thrill for cutting-edge tech. It was a device that promised to bridge generations, offering an escape into digital worlds both familiar and exhilarating.

Yes, the KSP broke barriers in price and demand. But beyond the numbers, it spoke to a deeper hunger, a yearning for connection and escapism through the magic of gaming.

While the KSP dominated headlines, a silent army of hopeful gamers remained camped outside KiShin stores, their sights set on the elusive KS2.

The allure of playing console-quality games like "Silent Hill" and "Need for Speed" on a handheld was undeniable. But amidst established classics like "Super Mario Bros.", "Mario Kart", "Sonic the Hedgehog" and "The Legend of Zelda," for KSP, a new breed of KiShin titles was quietly captivating the masses.

"Angry Birds" and "Fruit Ninja" were the early stars, their intuitive touch controls and addictive gameplay resonating with young and old alike. But it was the unassuming "Flappy Bird," with its pixelated charm and infuriatingly simple premise, that truly took flight.

Teenagers, engrossed in the frantic tap-tap of the bird's erratic journey, became an ubiquitous sight. Despite its deceptively simple graphics, "Flappy Bird" possessed a siren song of frustration and accomplishment. Each failed attempt, each pixel-perfect brush with catastrophe, fueled the desire to conquer the next pipe.

Online forums buzzed with a cacophony of exasperation and adoration.

"Flappy Bird was the worst game I've ever played, yet I can't stop playing!" one poster lamented. "Damn it! I almost reached the high score, but somehow, the bird's beak touched the pipe! I'm so over this shitty game!" another raged, only to return for another attempt moments later.

"I angrily broke my KSP buttons thanks to this bird. Ugh!"

KiShin's customer service lines swelled in those first few weeks as controllers mysteriously malfunctioned and screens bore the brunt of frustrated swipes. It was a testament to the addictive power of "Flappy Bird," a game that, despite its infuriating nature, had become a badge of honor for a generation of KSP owners.

Shin watched the online forums with a detached amusement, a faint smile playing on his lips. The pixelated rage of millions, fuelled by a simple game called "Flappy Bird," was entertainment of a different kind. His company, KiShin, had stumbled upon a goldmine, not in the game itself, but in the expected frenzy it ignited.

Broken buttons, cracked screens, thrown KSPs – the customer service team was swamped, struggling to keep up with the influx of casualties from the digital battlefield. Each malfunctioning device represented a frustrated gamer, a testament to the game's infuriatingly addictive nature. Yet, in their despair, they unknowingly contributed to KiShin's coffers, each repair adding another brick to the company's growing financial fortress.

Shin maintained a public image of blissful ignorance. Interviews painted him as an innovator, surprised by the game's popularity and oblivious to its destructive potential. He offered platitudes about responsible gaming, deflecting blame and subtly shifting focus to the inherent durability of the KSP. The broken devices, he suggested, were merely unfortunate accidents...

Behind the carefully curated facade, however, Shin was a chess player, imitating Cagnus Marlsen. He had recognized the addictive potential of "Flappy Bird" early on, subtly nudging its placement in the pre-installed library. He knew the frustration it would generate, the rage that would lead to broken screens and frantic calls to customer service.


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