Since Albert has already raised his magical inscription level to 3, he naturally won't easily let go of the wealth in Ravenclaw's knowledge vault. Although the so-called wealth is likely to be intangible knowledge, he still doesn't want to miss out.
The method to open the hidden entrance is not much different from the original plan, which is to directly use incantations like those in Necromancy.
Of course, a bit of fresh blood is needed before entering.
The wall that was originally engraved with Ravenclaw's quotes automatically revealed a stone door, leading to a similar chamber inside.
Albert's gaze swept over the chamber, pausing for a moment on the platform that could be used to place items, his brows slightly furrowed.
The platform was empty, likely taken by a wizard who had entered here before.
To be honest, this was quite unethical.
Albert believed that what Ravenclaw left here must be related to ancient magical knowledge. When someone takes away that part of knowledge, it means that later arrivals will find it hard to acquire that knowledge.
However, Albert didn't leave empty-handed.
There were still some inscriptions of ancient magical writings on the surrounding walls. The owners of these inscriptions were not Ravenclaw but other wizards who had been here before, leaving their messages.
Albert carefully identified the words on the walls and took out a notebook to record all the messages.
The text in front of him mainly criticized the jerk who took away the Book of Bronze.
According to the inscriptions on the wall, there was a book made of bronze on the platform, recording Ravenclaw's understanding and application of the Asni magic.
However, that book was taken by someone who came here long ago.
This kind of behavior left a sense of dissatisfaction and disdain for those who came later. To prevent disappointment for future arrivals, they recorded their understanding, achievements, and questions about ancient magical inscriptions on the walls, so that later arrivals wouldn't leave empty-handed.
Afterwards, every wizard who came here did the same. They were all top-notch in the magical world, with their own understanding of these matters. Albert even noticed several familiar names among them.
However, from the questions on the wall, it was not hard to see that the closer they were to the present, the worse their understanding of ancient magical inscriptions became. Time seemed to be running backward, and the wizards who came later had more mediocre skills in this regard – of course, referring to those who came here and left messages.
There were also a few unknown spells on the wall. Albert planned to try them out when he had the chance. After spending nearly an hour recording the ancient magical inscriptions on the wall, Albert picked up his wand, ready to leave his name and accomplishments here, along with the incantation for creating protective bracelets and Asni runes.
What a shame, who could have taken that book?
To say he wasn't regretful would be a lie, but considering that the rewards from Ravenclaw's knowledge vault were unknown, it wasn't hard to imagine.
Following the hints on the wall, Albert walked to a blank wall, raised his hand, lightly knocked twice, and uttered a door-opening spell. The wall trembled, and after a moment, the door opened on its own.
The moment he stepped inside, Albert found himself standing on a slanted wall, at least from his perspective. There were several moving stone slabs around, giving the sensation of... moving stairs.
The activity space here was unexpectedly three-dimensional.
Albert withdrew his foot from the stone slab, returning to the original chamber, and the previous visual disorientation returned to normal. He stood outside the door, gazing at the space inside, lost in momentary silence.
What exactly was this trying to convey?
Most of the wizards who came here stopped at this point, unable to find relevant clues in the disorienting chamber.
In truth, Albert didn't understand what Ravenclaw was trying to convey in this particular challenge.
He temporarily gave up entering the disorienting room and continued to study the legacy left by those who came before him.
What surprised Albert was that he actually saw Dumbledore's name here. Did the headmaster also know of this place?
Dumbledore's legacy here was a snuffer, clearly still in its most primitive form, but the information was enough to provide Albert with some inspiration.
"Hmm, this person is... Will de Smith." Albert softly pronounced the name. He was one of the wizards who entered here earlier, showing admiration for Ravenclaw's knowledge rather than leaving questions. He mentioned how the bronze book had greatly benefited him.
Was there really a trace of the Smith family here?
Albert glanced at the content on the wall and didn't continue studying them. He left with a hint of disappointment, carrying the things he had transcribed.
When he returned to the dining hall to prepare his meal, he suddenly heard a distant angry roar, the voice of Filch.
"What's going on?" Albert walked quickly into the hall, looking at Fred and George, who were struggling to hold back their laughter, and asked, "It's Peeves, isn't it? He just dropped dung bombs on everyone's heads. You know, Peeves and Filch don't get along, and one of the dung bombs accidentally fell on Filch's head." Fred and George were already laughing by this point.
Undoubtedly, Peeves' dung bombs were their doing. It wasn't even Christmas yet, and they were already using them on Filch.
"What a disaster," Albert muttered.
"By the way, where were you just now?" George suddenly asked. "I couldn't find you on the Marauder's Map."
"I was practicing the Patronus charm in the Room of Requirement. I feel like I'm close to being able to conjure a corporeal Patronus!" Albert casually changed the subject and added, "I suddenly can't help but wonder what animal my Patronus will be."
Jordan remembered something amusing. "If your Patronus is an eagle, that would be awkward! After all, the eagle is the symbol of Ravenclaw, and you clearly belong to Gryffindor."
"No need to worry."
Albert couldn't help rolling his eyes at them, completely ignoring Jordan's jest. In fact, it didn't matter what animal his Patronus would be. If he wasn't satisfied, he could simply hide it.
What really mattered was that Albert had quietly mastered the ability to summon a corporeal Patronus, and he was only thirteen years old.
Of course, most people had forgotten the word "soon." In their eyes, Albert wouldn't take much time to master the skill, just a difference of one or two months.
However, for Albert, this clearly made no difference.
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(End of this chapter)