(A/N: This will be moved to Auxiliary chapters later. I just didn't want it to go unnoticed after spending hours working on it. Also, if you'd like to have a say in which Skills/Abilities the MC ends up choosing, please consider becoming a Patron. Soon enough, all of my stories will be posted in advance on my Patreon page and Website, so if you want to stay up to date on all new releases, please consider joining)
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[Jack-of-All]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Slow Start, Endless Potential: 10% Talent Growth, increasing by 10% each Level]
[Never Say Die: The user is exempt from the Experience and Stat Penalty upon death]
[I Can do it Too: Every ten Levels, the user can acquire a Passive and Active Ability of another Class]
[Selective]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
Active Abilities:
[Sophistry: Increases Cha by 50%, making it easier to convince others. If your lie is exposed, however, the hostility of the target increases greatly]
[Penny-pincher: Barter to reduce store prices by up to 10%]
[Gamble: Throw a die or flip a coin before attacking to increase the efficacy of attacks by up to 50%]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
[Awaiting Selection]
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[Sword Saint]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Rampant Growth: 500% Talent Growth]
[Peerless: 5% boost to all Stats as Level increases]
[Discerning Eye: Guaranteed Critical Strikes when targetting Weak Points]
[Intuition: The user can detect traps and sense when an enemy is preparing an attack]
[Indomitable: Your weapon's Physical and Magical Attack is also applied to the corresponding Defense]
[Charismatic Sword: The more well-known the user becomes, the more Charismatic they seem to others]
[Superhuman: Senses improve drastically as HP decreases]
[Formless: 10% chance of evading all damage and 10% chance of ignoring all defenses]
[Limit Break: Stats continue to increase even after reaching the Level Cap]
Active Abilities:
[Attack Aura (1/10): Increases P. Atk by 10%*Level]
[Defense Aura (1/10): Increases P. Def by 10%*Level]
[Aura Sword (1/10): Increases Attack Range by 10%*Level]
[Sword Kinesis(1/10): Controls swords infused with the user's MP even at a great distance]
[Sword Teleportation(1/10): The user can instantaneously teleport to the location of their sword]
[Sword Domain(1/10): Generates a field in which the user can react to all attacks, both Physical and Magical]
[Sword Echo(1/10): Creates an afterimage using Aura, inflicting 10% of P.Atk as Supplemental M.Atk.]
[Spirit Manifestation(1/10): Materialize the user's spirit, increasing offense, defense, and elemental resistances by 100%]
[Heaven's Divide(1/10): Consume remaining MP to deal 10x the amount as True Damage]
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[Archmage]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Rampant Growth: 500% Talent Growth]
[Mystic Mind: Mana increased by 1000% and Int is boosted by 10% as Level increases]
[Wellspring of Mana: Mana Stockpile boosted by 10% as Level increases]
[Omni-Elemental Resistance: 20% Resistance to all Elemental Attacks]
[Mana Walking: MP replenishes when moving]
[Ancient Knowledge: Can decipher ancient languages and complex magic formulae at a glance]
[Grand Magus: Able to emulate any Spell, regardless of mastery or comprehension]
[Magic Void: Magic-related Skill Costs decrease by 50%. 20% chance to negate damage from Magic Attacks.]
[Limit Break: Stats continue to increase even after reaching the Level Cap]
Active Abilities:
[Omni Elemental Magic Lv 1: Increases M. Atk by 10%*Level], [Arcane Shield Lv 1: Increases M. Def by 20% and P. Def by 10%*Level]
[Chant Omission MAX: Instantaneously cast a spell at twice the Mana cost and half the efficacy]
[Town Portal(MAX): Automatically teleport to the most recently visited Warp Portal0
[Magic Cannon(1/10): Compress Mana into a long-range projectile that explodes on contact. Damage at the center of the blast radius is 1000% of the original Spell's damage, decaying exponentially.]
[Mana Laser(1/10): Unleash a MAX-ranked Spell as an energy beam, dealing persistent magical damage to a target. Base Magic Damage is decreased by 50% but increases by 10% every second the Spell is channeled.]
[Mana Trap(1/10): Conceal a magic circle at a target location, letting it be triggered remotely or at the user's behest]
[Mighty Guard(1/10): Generate a Barrier that blocks 100% of damage at the cost of a matching amount of MP.]
[Grand Grimoire(1/10): Stores Spells within the pages of a Grimoire for later use. Stored Spells deal an additional 10% Magic Damage as True Damage]
[Doomsday(1/10): Rain comets from the sky, each dealing between 10-50% M.Atk as Omni-elemental Damage. The number of comets produced is equal to the user's Max MP/1000]
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[Great Sage]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Unrivaled Growth: 1000% Talent Growth]
[Heavenly Divine Body: Damage Mitigation boosted by 100 as Level increases]
[Monkey See, Monkey Do: Increases comprehension, making it easier to learn a variety of Skills and Abilities]
[Whimsical Drunk: Health and Mana Regeneration increased after consuming alcohol. Rationale decreases]
[Eye for an Eye: Damage increases explosively against a target that has recently harmed the user]
[Master of Arms: Intuitive understanding of all weapon types]
[Splitting Hairs: Attacks to non-vital points have a 20% chance to miss completely]
[Golden Core: Mana Stockpile increased by 9,000%]
[Limit Break: Stats continue to increase after reaching the Level Cap]
Active Abilities:
[Fiery Eyes(1/10): Increases Fire Resistance(10%) and allows the user to see through weak illusions]
[Cloning(1/10): Creates between 1-10 clones of the user with 10-1% of their total stats]
[I, Your Father, Carry a Big Stick(MAX): Increases damage with Staves and Polearms by 500%]
[Stone Meditation(1/10): Enter a meditative state that causes the user's skin to become like stone, increasing Physical and Magical Defense by 100% while simultaneously improving Health and Mana Regeneration]
[Sommersault(1/10): Leap a great distance in a single bound]
[Gong Hit(1/10): Causes staff/polearm to vibrate rapidly, increasing the success rate of Stunning an opponent]
[Golden Cloud Manifestation(1/10): Manifests a golden cloud that can travel at 100% the user's Movespeed]
[Mystical Mimicry(1/10): Copy the last Skill used by an opponent at 10% efficacy]
[Sea-Measuring Stick(1/10): Infuse MP into a staff/polearm to greatly increase it size and destructive power]
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[Overlord]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Allied Growth: 100% Talent Growth to Familiars, based on the total number possessed]
[Animal Magnetism: 10% boost to Vit/Dex/Cha as Level Increases]
[Legion: Stats do not increase as you Level, but 10% of your Familiar's stats are added to your own]
[Grooming: Raises a Familiars stats with proper care]
[Calming Aura: Charisma boosted by 200% when dealing with Familiars]
[Kaleidescopic Vision: Can toggle between x-ray, night, thermal, and magic vision]
[Savage Medicine: Can draw out the medicinal properties of herbs and natural treasures, increasing their potency by 100%]
[Juggernaut: Increases HP by 500%]
[Limit Break: Stats continue to increase after reaching Level Cap]
Active Abilities:
[Domination(1/10): Force a living being with less than 10% of their Health to submit. The number of entities you can force to submit increases by one every ten Levels]
[Familiar Storage(MAX): Familiars belonging to the user can be placed in a revitalizing sub-space that prevents hunger and will gradually restore Heath and Mana]
[What's Yours is Mine(1/10): The user can utilize the Skills of their Familiars as if they were their own]
[Position Swap(1/10): Swaps the position of two Familiars or trade places with them]
[Telepathy(1/10): Establish a mental link with Familiars, allowing you to stay in contact across vast distances]
[Hold the Line(1/10): Increases self and Familiars' defensive stats by 100%]
[Emegency Summon(1/10): Instantaneously recall a Familiar to the user's side, granting them Invulnerability status for 3s]
[Sacrificial Resurgence(1/10): Sacrifice self or target Familiar to resurrect another, doubling their stats for a brief period]
[Titanic Overgrowth(1/10): Drastically increases the size, stats, attack, and defense of a target familiar]
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[Dragon Soul]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Draconic Essence: 100% Talent Growth, increasing based on the number of Dragon Souls consumed]
[Draconic Assimilation: Boosts stats based on the number and type of Dragon Souls consumed]
[Awaiting Earth Dragon Soul]
[Awaiting Fire Dragon Soul]
[Awaiting Water Dragon Soul]
[Awaiting Wind Dragon Soul]
[Awaiting Bronze Dragon Soul]
[Awaiting Silver Dragon Soul]
[Awaiting Gold Dragon Soul]
[Awaiting Solar Dragon Soul]
[Awaiting Lunar Dragon Soul]
[Limit Break: Stats continue to increase after reaching the Level Cap]
Active Abilities:
[Dragon's Majesty(MAX): Boost Cha by 500% for 300 seconds]
[Dragon's Visage(1/10): Stuns a target within view. If the disparity between the user and the target's Level is greater than 20, there is a small chance of Instant Death Effect]
[Dragon Scales(1/10): Produces scales along the arms and legs, increasing Elemental Resistance and improving Physical and Magical Defense based on the number and types of Dragon Souls consumed]
[Awaiting Earth Dragon Soul]
[Awaiting Fire Dragon Soul]
[Awaiting Water Dragon Soul]
[Awaiting Wind Dragon Soul]
[Awaiting Bronze Dragon Soul]
[Awaiting Silver Dragon Soul]
[Awaiting Gold Dragon Soul]
[Awaiting Solar Dragon Soul]
[Awaiting Lunar Dragon Soul]
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[Lord of the Forest]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Rampant Growth: 500% Talent Growth]
[One With Nature: Boosts stats based on the number and type of animals the user had befriended]
[Territorial: When fighting within an established territory, all stats are increased by upwards of 100%. When fighting elsewhere, this bonus is lost]
[Green Thumb: Makes it easier to cultivate and nurture all forms of plantlife]
[Naturalist: Stats increase in the absence of weapons and armor]
[Zoolingualism: The user can speak to animals and understand their feelings]
[River Spirit: When standing in naturally flowing water, Health and Mana Regeneration increase over time]
[Father of the Forest: The longer the user remains within their territory, the faster and stronger plants grow. Slightly increases the evolutionary potential of plants and animals within]
[Limit Break: Stats continue increasing after reaching the Level Cap]
Active Abilities:
[Natural Healing(1/10): Increases Health Regeneration of a target by 100%]
[Forestwalk(1/10): When traversing forested regions, Movement Speed and Stamina Regeneration is increased by 50%]
[Beast Form(1/10): Transform into any animal the user has sufficient knowledge of]
[Entangle(1/10): Summon roots to restrain and poison an opponent]
[Sanctuary(1/10): Creates an area in which hostile enemies and monsters cannot enter]
[Forest March(1/10): Command nearby trees to uproot and relocate themselves]
[Flower Sentry(1/10): Summons a Flower Sentry with 10% of the user's stats]
[Tree of Life(1/10): Manifest a giant tree that increases the Health Regeneration of allies by 500%]
[Nature's Avatar(1/10): Become one with nature, allowing you to command plants, animals, and earth for the duration]
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[Divine Smith]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Rampant Growth: 500% Talent Growth]
[My Fist is a Hammer, and My Heart is a Flame: Experience acquired when forging is increased by 500%]
[Discerning Eye: You can see the vulnerabilities and imperfections in metals and forged equipment]
[Metallurgy: An intuitive sense of how to shape and work metal]
[Cuppelation: An intuitive sense of how to shape and work gems]
[Earth's Blessing: Improves vision when underground or in caves. Further causes minerals to glow in the dark]
[Mineral Detection: You can sense minerals within 500m]
[Godsmith: Stats increase based on the quantity and quality of items you've forged]
[Limit Break: Stats continue to increase after reaching the Level Cap]
Active Abilities:
[Divine Forge(1/10): The user can mass-produce any items they have personally forged so long as they have the required materials. Mass-produced equipment is always two Ranks lower than the original piece]
[Material Storage(1/10): Minerals and loot items can be placed in a sub-dimensional pocket for use in the Divine Forge]
[Soul Infusion(1/10): The user can infuse their Experience into the items they forge, strengthening them further]
[Naming(1/10): Draw out the potential of a weapon or piece of armor by granting it a name]
[Earnest Blow(1/10): Deal 100% P.Atk Damage to a target, ignoring defenses and leaving equipment unscathed. Hammer only]
[Blacksmith's Aura(1/10): Reduces the rate at which nearby equipment degrades]
[Overdraft(1/10): Increase the attributes of a piece of equipment by 10% at the cost of 10% Durability]
[Forgemaster's Fury(1/10): Infuse your wrath into your hammer to give it a 1% chance of breaking non-Legendary weapons and armor on contact]
[Soul Temper(1/10): Increase the attributes of anything, be it an object, person, plant, animal, or monster, by 10%, permanently]
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[Archfiend]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Blood of the Archfiend: 666% Talent Growth]
[Demonic Resilience: Enhances the Archfiend's resistance to physical and magical attacks, reducing incoming damage from all sources]
[Infernal Presence: Exudes an aura of darkness and fear, causing nearby enemies to experience reduced accuracy and lowered morale]
[Diabolical Manipulation: Possesses advanced knowledge of dark magic, allowing the Archfiend to manipulate and control dark energy with precision]
[Unholy Aura: Envelops the Archfiend in an aura of malevolence, causing periodic damage to nearby enemies and weakening their defenses]
[Forbidden Knowledge: Gains access to forbidden and ancient knowledge, allowing the Archfiend to understand and utilize dark rituals and arcane secrets]
[Infernal Resurgence: When critically wounded, the Archfiend taps into their inner demonic essence, temporarily boosting their strength and regeneration for a last-ditch effort]
[Demonic Dominion: Exerts dominance over lesser demonic creatures, enabling the Archfiend to summon and command them in battle]
[Limit Break: Stats continue increasing after reaching the Level Cap]
Active Abilities:
[Dark Embrace(1/10): Conjures dark tendrils to ensnare and immobilize enemies, rendering them vulnerable to further attacks]
[Hellfire Blast(1/10): Unleashes a devastating blast of hellfire, inflicting massive area-of-effect damage to enemies caught within the flames]
[Demonic Transformation(1/10): Temporarily assumes a monstrous demonic form, granting increased physical attributes, resistance, and access to devastating demonic abilities]
[Soul Drain(1/10): Drains the life force from a target, replenishing the Archfiend's Health and weakening the victim]
[Abyssal Shadows(1/10): Summons shadows from the abyss, shrouding the area in darkness and causing confusion among enemies]
[Infernal Armor(1/10): Conjures a demonic armor around the Archfiend, providing enhanced defense and resistance to damage for a limited duration]
[Blood Pact(1/10): Sacrifices a portion of the Archfiend's Health to unleash a powerful spell or ability, causing immense damage to enemies]
[Demonic Servitude(1/10): Calls forth a powerful demon minion to aid the Archfiend in battle, providing additional firepower and protection]
[Dark Ascension(1/10): Ascends to a higher plane of darkness, temporarily becoming invulnerable and gaining access to ultimate destructive abilities]
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[Grand Plunderer]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Thief God's Blessing: 777% Talent Growth]
[Nimble Fingers: Grants a natural talent for dexterity and thievery, providing a bonus to lockpicking, pickpocketing, and sleight of hand]
[Illusory Presence: The Grand Plunderer leaves behind a faint illusion while performing thefts, making it harder for others to detect their presence or notice stolen items missing]
[Shadow Walker: Enhances stealth and movement speed while in shadowy areas, allowing for swift and silent navigation]
[Opportunist: Increases critical strike chance and damage when attacking unsuspecting or debilitated targets, maximizing the advantage of surprise]
[Fortune's Favor: Increases the chance of finding rare and valuable items while stealing or looting, enhancing the Grand Plunderer's treasure-hunting abilities]
[Master Disguise: Enables the Grand Plunderer to assume different identities and appearances, making it easier to infiltrate restricted areas or deceive others]
[Uncanny Intuition: Develops a keen sense for detecting traps, hidden compartments, and valuable loot within the environment]
[Limit Break: Stats continue to increase even after reaching the Level Cap]
Active Abilities:
[Pilfering Touch(1/10): Allows the Grand Plunderer to steal small items or valuables from unsuspecting targets without being noticed]
[Shadowstep(1/10): Instantaneously teleport a short distance, bypassing obstacles and gaining a tactical advantage during thefts or escapes]
[Smoke Bomb(MAX): Releases a cloud of smoke, temporarily obscuring vision and allowing the Grand Plunderer to disappear into the shadows or confuse enemies]
[Silent Step(1/10): Temporarily suppresses footsteps and other noise produced by the Grand Plunderer, enhancing their stealth capabilities]
[Distracting Decoy(1/10): Summons an illusory duplicate of the Grand Plunderer, diverting the attention of guards or enemies during heists or escapes]
[Lockmaster's Touch(1/10): Increases proficiency in lockpicking, enabling the Grand Plunderer to unlock complex mechanisms swiftly and quietly]
[Vanishing Act(1/10): Allows the Grand Plunderer to blend seamlessly with the environment, becoming invisible for a brief period]
[Sleight of Hand(1/10): Masterful manipulation of objects and sleight of hand techniques, allowing the Grand Plunderer to swap items unnoticed or plant evidence]
[Plunderer's Luck(1/10): Temporarily enhances luck and increases the chance of critical success during thefts, stripping even equipped items from a target]
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[King of Beasts]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Survival of the fittest: You absorb up to 1% of the stats of the monsters you've eaten.]
[Enhanced Instincts: You can sense danger and the presence of other creatures.]
[Natural Born Hunter: Your stats increases up to 50% while hunting.]
[Blood Aura: Your Str, Agi, and Dex increase the more wounded you are.]
[Territorial: While fighting within an established territory, all stats and skill effects are increased by upwards of 100%.]
[Rapid Adaptation: Damage taken from the same source decreases over time.]
[Alpha: You can use the abilities of tamed/dominated monsters with up to 70% of the original power.]
[Apex Predator: You can eat anything without suffering from adverse effects. You have a 5% chance of increasing your resistance against the harmful substances you consume.]
[Limit Break: Stats continue to increase even after reaching the Level Cap]
Active Abilities:
[Prey Mimicry(MAX): Manifest the characteristics of the prey you've eaten]
[Bonechilling Roar(1/10): Unleash a booming roar with a 10% chance of inflicting Paralysis on targets weaker than you. Effect diminishes over distance]
[Predatory Gaze(1/10): Targets in your sight have their attributes decreased up to 10% depending on the difference between your Levels]
[Prowling(1/10): Decreases presence, making it easier to sneak up on a target]
[Trapping(1/10): Doubles the efficacy of traps]
[Forced Evolution(1/10): Temporarily manifest a trait favorable to your environment]
[Hardening(1/10): Increases Physical and Magical Defenses at the cost of mobility]
[Blood Suppression(MAX): Exude an aura that suppresses monsters of a similar type as the those you've devoured)
[Phylogenetic King(1/10): Combine and amplify the traits of the monsters you've devoured, drastically increasing offensive and defenses capabilities]
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[Seraphic Knight]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Light's Champion: 100% Growth Rate, increasing depending on the amount of Faith the user has accumulated]
[Celestial Blessing: Vitality increased by 10% as Level increases. HP regenerates over time.]
[Divine Presence: Inspires courage and confidence in allies, boosting their morale and increasing their resistance to fear and intimidation effects]
[Righteous Fury: Harnesses the power of an Archangel's spirit, granting increased damage and critical strike chance against unholy or demonic foes]
[Divine Resilience: Bolsters the Divine Knight's defenses, providing enhanced resistance to dark magic, curses, and other negative effects]
[Angelic Vigilance: Heightens perception and reflexes, granting increased awareness of incoming threats and improving reaction time in combat]
[Holy Radiance: Emits a radiant aura that weakens nearby undead, demons, or creatures of darkness, reducing their strength and resilience]
[Archangel's Guidance: Receives guidance and insights from the World itself, providing occasional hints, visions, or premonitions]
[Limit Break: Stats continue to increase even after reaching the Level Cap]
Active Abilities:
[Divine Smite(1/10): Unleashes a powerful strike imbued with holy energy, dealing increased damage to evil or corrupted beings]
[Shield of Justice(1/10): Raises a divine shield that absorbs incoming damage and reflects a portion of it to the attacker while providing temporary immunity to persistent damage.]
[Wings of Retribution(1/10): Temporarily transforms into a spectral form of an Archangel, granting increased speed, enhanced damage, and the ability to unleash devastating area-of-effect attacks]
[Holy Ground(1/10): Creates a sacred zone that purges nearby areas from dark magic or unholy influences, providing a sanctuary of healing and protection]
[Wrathful Intervention(1/10): Channels the wrath of an Archangel, summoning bolts of divine energy to strike down enemies with righteous fury]
[Guardian's Embrace(1/10): Forms an ethereal barrier around allies, granting temporary invincibility and healing over time]
[Celestial Judgment(1/10): Calls upon the power of the heavens to smite a specific target, dealing massive holy damage and dispelling their dark enchantments or curses]
[Mass Resurrection(MAX): Revives fallen allies with a burst of divine energy, restoring them to full Health at the cost of lowering the caster's stats by 50%]
[Ascendant Form(MAX): Transforms into an Archangel, gaining immense power, increased attributes, and the ability to unleash power Light-elemental attacks]
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[Dread Corsair]
Rank: Legendary
Level: 1/100
Passive Abilities:
[Legendary Pirate: Talent Growth increases based on the number of Conscripted Wraiths]
[Conqueror of the Seas: Vitality, Dexterity, and Charisma increase by 10% as Level increases]
[Cursed Aura: Exudes an intimidating aura that strikes fear into the heart of your enemies]
[Sea Legs: Adapts seamlessly to life at sea, reducing the effects of motion sickness and providing resistance to sea-based hazards.
[Scourge of the Tides: Increases damage dealt to aquatic and maritime creatures, making the Dread Corsair a formidable opponent in naval battles]
[Plunderer's Fortune: Encounters fortunate circumstances while looting or stealing, occasionally finding extra valuables or obtaining a discount from merchants]
[Dreaded Reputation: The Dread Corsair's fearsome reputation precedes them, intimidating foes and increasing the chance of successful negotiations or intimidation attempts]
[Devouring Light: Healing and Light Magic used on the target is converted to HP]
[Limit Break: Stats continue to increase even after reaching the Level Cap]
Active Abilities:
[Conscription(1/10): Siphon an opponent's soul and transform them into a Conscripted Wraith. Conscripted Wraiths possess 10% of their original stats]
[Boarding Assault(1/10): Empower self and allies when conducting naval battles and raids]
[Cursed Cutlass(1/10): A spectral cutlass that has a 1% chance of inflicting Adverse Status Conditions on the target, including Instant Death]
[Soul Nourishment(1/10): Consume the souls of nearby Wraiths to replenish Health and Mana]
[No-Life King(1/10): Reduce the efficacy of Light-based Magic and Healing on Undead/Spectral Targets]
[Plunderbus(1/10): A spectral flintlock that bypasses defenses and has a chance of causing Equipment and Items to drop]
[Pestilence Breath(1/10): Unleash a wide-range mist that causes up to six Adverse Status Conditions on affected targets]
[Phantom Armada(1/10): Summon a Spectral Ship capable of unleashing powerful bombardments on the enemy]
[Drag Them Down(1/10): Increases the stats of all summoned Wraiths and gives them Invulnerability Status for 300s. Once the Skill ends, all summoned Wraiths will have their spirits released]
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