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0.43% BNHA: Singularity / MC's Power and Clarification of Status
BNHA: Singularity BNHA: Singularity original

BNHA: Singularity

Autor: Einlion

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MC's Power and Clarification of Status

(A/N: Spoiler warning.)

Since Quest-based Systems are a bit overplayed, I decided to give the MC a barebones System that simply allows him to adjust his attributes. As for what those attributes are and what they do, read below. Also, keep in mind that the boons granted by a person's Quirk may not reflect in their status unless they are ACTIVELY using their power. Think of it like Qi from Dragon Ball. When not in use, it provides very little benefit.

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Name: This should be obvious

Quirk: This should also be obvious

Current Level: A reflection of the person's combined knowledge and experience.

Effective Level: A reflection of a person's true power and potential, not affected by experience. In simpler terms, every ten attribute points equate to a single Level.

[Attributes]

Strength: For the MC, Strength increases overall lifting strength by 2.5kgs with one hand and 5kgs with two. It also makes his body a lot more durable.

Agility: For the MC, Agility equates to roughly 0.66m/s of maximum speed. It's one of the most broken stats because it NEEDS decent Strength and Dexterity to use. In other words, if you have high Agility but are lacking in the other two, you can't keep up with your own movements and could seriously injure yourself.

Vitality: Vitality is more of a reflection of health and stamina recovery than anything else. However, it is also a subtle indicator of how much 'energy' a person has to empower their Quirk. In other words, the more Vitality a person has, the stronger and longer they can use their powers.

Intelligence: Intelligence increases mental capacity, focus, and a person's ability to retain information. It works alongside Dexterity to increase a person's audio/visual reaction time.

Dexterity: Dexterity is a reflection of skill and finesse. It influences balance, spatial awareness, and reaction timing, so it's a must-have to avoid experiencing tunnel vision at high speeds.

Luck: Luck is primarily a reflection of a person's talent, influencing how much Experience they gain from certain actions. However, if your Luck is high enough, it can even alter causality.

Free Attributes: Attributes points that can be assigned in the aforementioned attributes/stats.

Rerolls Available: Allows the MC to redistribute his attributes.

[Perks] Special boons the MC receives when reaching certain Level or attribute thresholds.

Strength Perks:

50: [Bronze Skin]: Grants the user bronze-like skin and enhanced resistance to shockwaves.

100: [Pump Up]: Explosively increases the user's power and durability by 5x for a short period.

500: [Energy Channeling]: Allows the user to direct the energy from their strikes through a target or across short distances.

1000: ????

5000: ????

10000: ????

Agility-based Perks:

50: [Fleet-Footed]: Boosts the user's instantaneous acceleration and increases the friction coefficient of their feet, making it easier to 'stick' to surfaces.

100: [Thunderous Thighs]: Drastically increases the leg's ability to absorb shocks, improving kicking power.

500: [0-100-0]: Allows the user to accelerate and stop on a dime, accumulating excess energy in the thighs.

1000: ????

5000: ????

10000: ????

Vitality-based Perks:

50: [Lesser Regeneration]: While it sounds strong, it only boosts the user's natural recovery by 5x that of a normal human.

100: [Healthy Body]: The user always feels mentally and physically refreshed. Drastically increases the functions of the immune systems.

500: [Second Wind]: Overdrafts the user's stamina to allow them to operate at peak capacity for a short period.

1000: ????

5000: ????

10000: ????

Intelligence-based Perks:

50: [Sharp Mind]: Increases focus, albeit at the cost of awareness.

100: [Eidetic Memory]: Allows the user to recall visual information for a short period. Important scenes can be 'stored' much longer.

500: [Geometric Vision]: Allows the user to approximate distances, angles, and the speed of moving objects at a glance.

1000: ????

5000: ????

10000: ????

Dexterity-based Perks:

50: [Nimble Fingers]: Gives the user very dextrous fingers. Very useful for art, massages, and 'other' things.

100: [Keen Senses]: Bolsters the five basic senses to roughly 5x those of a normal human.

500: [Terrain Master]: Allows the user to perceive the space around them within their mind. The maximum range is only 10m, but it basically gives them Omnidirectional awareness.

1000: ????

5000: ????

10000: ????

Luck-based Perks:

50: [Lucky]: Marginally improves the success rate of dice rolls and other luck-based skill passes.

100: [Intuition]: Gives the user a vague impression that something might happen...

500: [Tripping]: Causes the user or those around him to stumble at opportune moments.

1000: ????

5000: ????

10000: ????

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