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36.97% Second World / Chapter 743: Chapter 743. Harmony Keepers

Kapitel 743: Chapter 743. Harmony Keepers

Guila proceeded to hand out all the required quests for those with small-sized pets. Jack and Jet could only watch from the side.

"Damn, kid. I have been swindled by you," Jet said. "I drag my old bones all the way here in the middle of nowhere and for what? No armor for my pet."

"Go die!" Jack shot back. "Don't act like you don't enjoy the trip. Teasing those girls all the time like a teenager going through puberty."

Flame came to them. "I'm sorry, I didn't know that she can't make armor for medium-sized pets," she said.

"It's not your fault," Jack said.

Jet also said, "That's right. There's nothing for you to worry about. I'm grateful already to be able to spend the time with all of you, gorgeous girls."

Jack made a show to kick at him. Jet jumped away from the attempted kick.


AUTORENGEDANKEN
UnrivaledArcaner UnrivaledArcaner

Cloak

Cloak of Shadow (super rare cloak)

Darkness Resistance: 30

Completely concealed from Inspection

Become invisible if not moving for 3 seconds in shadowy place, moving or getting attacked will dispel the invisibility

Necklace

Amulet of Summoning (unique necklace)

All elemental resistances +20

All status effect resistances +10%

Calming wave (Active effect): All monsters of special elite grade and below, and of maximum ten levels above user, will not turn hostile, Duration: 5 minutes, Cooldown: 6 hours

Summon Ice Demon Fiend (Rare Elite monster), Cost: 100 mana cores, Duration: 30 minutes, Cooldown: 6 hours

Ring 1

Swift Ice Ring (Rare accessory)

Reflex +2

Ice resistance +20

Ring 2

Ring of Heroism (Unique accessory)

Endurance +24

All mental status effect resistances +30%

When there is no ally within 30 meter radius, increase attributes by 30% and defense by 20%.

Spirit of Heroism (active ability): Recover 60% HP, increase damage by 20% and reduce all damage received by 30% for 60 seconds, cooldown: 1 hour

Total Physical Defense = 1501

Total Magical Defense = 1321

Set bonus of Sword Fiend’s Gear:

Two equipment: +100 to physical and magical defense

Four equipment: +30% to dexterity, +10% to movement and attack speed.

Six equipment: blade orbs will no longer be reset if attack is parried or blocked

Full set equipment: Increase maximum blade orbs to 30

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