The Brazen Guard collective had started with over a hundred adventurers... but after the Stormbrands defected and so many casualties later, they were left with less than half of that. Guild Letalis and those too injured or too exhausted to fight remained in the back of the formation.
...as they headed deeper into the town.
Lone thought it made *no* sense.
The city was FULL of crazies. Wouldn't it be better to head towards one of the outer walls? Away from the enemies instead of towards them?
Lone took it upon himself to fight alongside Karodin, keeping Priestess Ariadne and the ranged line safe.
That left Bannok leading two tent-groups in the front line... supported by maybe a tent-group-and-a-half of ranged support classes.
Bannok fought with the same screaming rage and fervor the enemy had... and he was a Gold-Rank... but it was like he was fighting with one arm tied behind his back.
--because he only had one arm.
The Author would like to inform the reader that bets are still open for who’s going to die/be critically injured by the end of this Dungeon arc.