Su Jinyu and a few other staff members were brainstorming in the meeting room, trying to figure out a way to make Don't Starve fun.
"According to the manager's hint, it's a survival game right? So we should build the game around surviving.
"There should be two main factors in play: things that help with survival and things that harm the players.
"What kind of resources would there be and what kind of negative factors are there? Thinking back to the real worlds, weather, temperature, monsters, food... These could all be included in the game.
"That means the source of enjoyment for this game is to have the players control a character to survive in a completely foreign world. They'll need to explore the map for resources and use them to help them ward off the negative factors.
"We have the outlines of this game at this point. The game seems quite fun judging by the core gameplay.