June 15th, Friday…
Slow Movement Studio.
Qiao Liang sorted out the experience report and modification opinions that he had written seriously after the trial yesterday and sent it to the chief designer of Slow Movement Studio, Cai Jiadong.
At the moment, "Animal Island" was only considered a semi-finished product. The characters, scenes, basic gameplay, and so on in the game were more or less done. However, as a VR game, its greatest advantage had not been revealed.
That was because characters, settings, and basic gameplay could be developed according to conventional games. It was considered a breeze.
On the other hand, innovations in the design for VR game modes such as telekinesis, fishing, archery, and so on had to be slowly perfected with the controller that was being developed, slowly adjusting the school, the range of the hand movements and the vibration of the controller.