World-building was always a subtle affair, in my opinion. As a seasoned cutscene skipper, I wasn't always the best when it came to video game stories. As such, I usually just relied on context clues and background information to piece together what exactly was happening in the game. Of course, if the information I got was interesting enough, I'd actually start wiki-diving the game and learn the story from there. And while I know it was pretty much frowned upon to do such a thing, I really didn't care. I'd rather speedread through the lore than listen to it or read it in-game when I was supposed to be playing the damn thing.
But then, this wasn't a game anymore, wasn't it...
"Okay, Guidance. Can you give us some clues as to what's happening right now?"
Your gift is the motivation for my creation. Give me more motivation!
Creation is hard, cheer me up!