The movements of the characters in Mobile Legends were very smooth, and the controls were very comfortable, which surprised Zhang Bei.
The controls for a MOBA mobile game could be done so smoothly?
This was very clear in the actual combat training. Zhang Bei chose the Archer hero, and he even found that he had learned to walk a!
In "League of Legends", taking a was actually a relatively complicated and very tiring operation. If the player wanted to take a, he must first right-click the position he wanted to move to, then point at the enemy target to attack, then move, then attack, and so on.
Of course, some players liked to use the a key to attack, but in general, the movement and attack were mainly done with the mouse, and the position had to be very precise. One wrong move could lead to instant death. For example, if the attack did not hit the enemy hero but hit the ground, it would be a disaster.