At the same time, at Tengda Games…
Min Jingchao browsed through the forums as usual, freeloading off the gamers' creativity. He had to admit that the gamers' wisdom was limitless.
Take the idea of the Traveler Bao Xu, for example. Just one glance convinced Min Jingchao that the hero would be excellent. It would have a wide range of skills, a warm image, and—most importantly—it fit Bao Xu's character.
Thus, he accepted the idea on the spot.
However, not many ideas were as good as that. After all, few gamers understood the mechanics of the game and design inside and out. Most designs were problematic to a certain extent.
Now, Min Jingchao was shortlisting ideas from the vast sea of suggestions that gamers were making daily. Whenever he found suitable ideas, he would send them to the design team to be improved on. Then, the development process would be kickstarted.
Min Jingchao kept to a few unspoken rules when shortlisting ideas.