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practices of an agile developer

God-Level Game Developer System: I Brought In-Game Items To Real World

God-Level Game Developer System: I Brought In-Game Items To Real World

After his death, Weiss S. Albus woke up under an unfamiliar ceiling. What came after a successful transmigration was none other than the memories of the previous owner’s body. Transmigrating into the modern world Blue Star, Weiss was confronted with a system screen in front of him. [Weiss, two months from now, the invasion from another world will destroy Blue Star. You need to prepare and let the entire human race have the power to defeat those invaders! Become a God-Level Game Developer!] Hearing the sweet yet resolute voice from his system spirit “Alice”, Weiss immediately made countermeasures! Invasion from another world? Create the Idle Tower Defense Game and make the defense of Blue Star invulnerable! Those flying lizards (dragons?) were shot down from the sky by a homing meteor turret! Lack of experience in dealing with a wave of monsters? Zombie Survival Online has been developed! Waves of evolved zombies, the hands of the military were numbed after playing the game! The humans need summoned monsters to fight alongside them for support? The Pocket Monster Game was created just for that purpose! Armed with dimensional pocket balls, the players gazed at the monsters and shouted “Gotta imprison and enslave them all!” As if that wasn’t enough, mages and warriors from another world invaded Blue Star! Weiss immediately developed Fantasia Online and let those aliens get a taste of their own medicine! After awakening the God-Level Game Developer System, creating game worlds that was no different from reality itself became the norm for Weiss Albus! “Invasion from another world? Let the human race treat this as nothing but a game! I, the God-Level Game Developer, approve!” Life is a game, but a game within a game? Only the God-Level Game Developer Weiss S. Albus can develop it!
4.3
314 Chs
GAME DEVELOPER SYSTEM

GAME DEVELOPER SYSTEM

"Among the 11 modern arts, the 10th art has always been my favorite. I experienced so many amazing classics in my other world, that I felt compelled to be able to provide this art to the people of this world as well." After finishing playing all the games nominated for the "Games Award" that year, Gabriel, known on the internet as Gabe, felt that life was really beautiful, experiencing so many beautiful things while playing, he felt quite satisfied, until he woke up in an unknown place. Confused, Gabe felt new memories surging through his mind, indicating that he had transmigrated to another world, a world where humans needed to create virtual worlds so that the population could arm themselves to fight the monsters that threatened to wipe out their race. But something shocked Gabe, these virtual worlds were like VR games that people could play and get items or abilities, and the surprise was that from the memories he received, his current body was a developer of Virtual Worlds. Follow Gabe's journey to become the greatest game developer in human history. Do humans need battle skills against monsters? I will do my favorite game that fights against zombies. Do humans need monsters to fight alongside them? I will make monsters that can be balled up and evolve to fight alongside humans. Is the technology of humans too weak? I will make alien robots that can transform into vehicles and shoot lasers. Does the government want to control me? Sorry, but I was running the government before that. From a young man who couldn't develop the most basic game to graduate from university, to the most powerful developer in the world, Gabe used all the knowledge available to him to reach the pinnacle of the world and take humanity along with him. ------ The novel doesn't have a lot of chapters, but each chapter is 2x the length of chapters in other novels. discord.gg/NunuXD
4.3
46 Chs
The Developer of Dimensions

The Developer of Dimensions

Arthur, an ordinary young man, wakes up in an unfamiliar apartment after a night of drinking. As he tries to come to his senses, he quickly realizes that something is wrong. The world around him seems both strangely familiar and terrifyingly unfamiliar. While exploring this mysterious world, Arthur discovers a surprise that will turn his life upside down. While surfing the web for entertainment, an unusual window appears: ---- Do you want to start the Dimension Developer System? Yes/No? ---- By accepting, Arthur is offered the incredible opportunity to become a Dimension Developer. Using this revolutionary system, he creates iconic works such as "The Last of Us" to influence this new world. With the help of his new creations, Arthur embarks on an epic struggle to reclaim Earth from the clutches of the Whispers and Beasts that have invaded it, through dangerous expeditions and daring conquests. Arthur will discover the secrets of this system and the true intentions of those who designed it. His quest to free humanity from the monsters that rule Earth will lead him to startling revelations about the nature of his own reality and the role he's destined to play. Between fierce battles, startling discoveries and extraordinary mutations, Arthur will have to face his own demons and decide how far he is willing to go to save this world... -------- PS : I use different software to translate my texts from French to English, so if you see something that doesn't make sense, please let me know! Discord invitation : https://discord.com/invite/E29zb4Ut2w
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37 Chs
What are the Agile best practices for user stories?
2 answers
2024-12-06 10:55
One best practice is to keep user stories small and focused. For example, instead of a large, complex story like 'Build a complete e - commerce system', break it into smaller ones such as 'Create a product listing page' or 'Implement a shopping cart feature'. This makes it easier to estimate, develop, and test.
What are the best practices for writing Jira Agile stories?
2 answers
2024-11-30 23:36
Keep it simple. Avoid overly complex language. For instance, if you're writing a story for a user interface improvement, say 'As a user, I want to see the menu options more clearly' rather than using technical jargon.
What are the Best Practices for Agile Write User Stories?
2 answers
2024-11-29 14:54
One best practice is to write user stories from the user's perspective. Use 'I' statements. Another is to break down large stories into smaller, more manageable ones. This helps in better estimation and faster development. For example, instead of having one big story about a whole e - commerce checkout process, break it into smaller parts like 'As a customer, I want to add items to my cart' and 'As a customer, I want to enter my shipping address'.
What are the best practices for user stories in Agile development?
3 answers
2024-11-12 12:42
One important best practice is to keep user stories simple and focused. They should be written from the user's perspective, clearly stating what the user wants to achieve. For example, 'As a customer, I want to be able to easily search for products on the website so that I can find what I need quickly.' Another practice is to ensure they are testable. This means there should be a clear way to determine if the functionality described in the user story has been successfully implemented. Also, user stories should be independent of each other as much as possible to allow for flexible development and prioritization.
What are the essential elements of Agile best practices in user stories?
2 answers
2024-12-12 16:31
One key element is that user stories should be independent as much as possible. This means one story shouldn't depend on another in a way that if one fails, the others can't be tested or developed. Also, they should be negotiable. The details of the user story can be discussed and refined between the different stakeholders. For example, the developers might have some technical limitations that can be worked out during the negotiation phase with the product owner. And of course, they need to be valuable to the end - user or the business.
How can Agile best practices be applied in writing user stories?
1 answer
2024-12-11 23:05
One way is to ensure the user stories are focused on the end - user. For example, start with 'As a [user type], I want [function] so that [benefit]'. This makes it clear who the user is, what they need, and why. Also, keep the stories small and manageable. Don't try to cram too many features into one story.
What are the best practices for creating stories in free agile project tools?
1 answer
2024-12-11 14:42
When creating stories in free agile project tools, it's essential to have a consistent format. This makes it easier for the team to understand and work on the stories. For example, always start with 'As a [user]' to clearly identify the user role. Additionally, collaborate with the team during the creation process. In a free tool like Jira Software Free, you can use comments and mentions to involve others. Moreover, be descriptive but concise. Don't leave out important details, but also don't make the story overly long. For example, in a web development project, 'As a website visitor, I want to be able to easily navigate through different sections so that I can find the information I need quickly' is a well - formed story.
How can we ensure Agile best practices for user stories in a project?
2 answers
2024-12-06 19:03
First, have a clear definition of 'done' for each user story. This includes not only the functionality but also aspects like code quality, testing, and documentation. So, when a story is marked as done, everyone on the team knows exactly what has been achieved.
Zhongjian Chenlu developer
1 answer
2025-01-07 22:19
The developer of Zhongjian Chenlu was Beijing Zhidi Shunxin Real Estate Development Co., Ltd.
The Inspiring Journey of an Indie Game Developer: An Indie Game Developer Story
1 answer
2024-11-18 22:48
An indie game developer story often involves a lot of self - taught skills. Many indie devs don't have formal training in game development. They learn by doing, watching online tutorials, and reading forums. Take the case of a developer who wanted to create a horror - themed game. He started by studying how other horror games created an atmosphere. He then experimented with different sound effects and lighting techniques. Along the way, he had to deal with bugs and glitches. Sometimes, he even had to completely rewrite parts of the code. But in the end, his game got noticed for its unique take on the horror genre.
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