Sword and Homeland was not a paywall game. Although there might be some paid items and equipment in the game, players could obtain in-game currency through normal games and use this currency to purchase in-game items. The game didn't have the so-called " top-up magic weapon " or " paid invincibility " where players could gain experience and victory through the game itself.
In the 'technology wins the game story', technology might win the game by providing more efficient strategies. For example, advanced algorithms can analyze the game situation faster and more accurately than a human player, thus making better decisions in a shorter time.
No, it's not likely to be about a game. 'Win her story' could be about how you can become a central figure in her life story. This would involve things like being there for her during tough times, celebrating her successes, and generally being a positive influence. It's about creating a bond that makes you an important part of her narrative, not about winning in a competitive game - like scenario.
Winning in the Typing Story game depends on your typing proficiency. Make sure you don't make too many mistakes and try to complete tasks or challenges within the given time limits to accumulate enough points for victory.
You need to focus on creating unique and high-quality games. Pay attention to the game's theme, features, and user experience. Also, keep an eye on market trends and player feedback.