The MHA game doesn't necessarily spoil the manga. It might reference elements from it, but whether it spoils it really depends on how familiar you are with the manga and how much new information the game presents that you haven't come across in the manga yet.
Well, traditionally, most Japanese manga are read right to left. But nowadays, with the influence of global comics, some manga are designed to be read left to right. It really varies based on the origin and style of the manga.
It varies. For some series, the manga might give away key plot points that could lessen the impact of the anime. But for others, the manga and anime offer different perspectives and can both be enjoyed independently without spoiling the experience.
The Genshin Impact manga doesn't tend to spoil the game. It might offer some supplementary details and character development, but it doesn't ruin the gaming experience by revealing major spoilers.
The Akira movie doesn't spoil the manga ending. It focuses on presenting a cinematic version that stands on its own while respecting the source material. There are unique elements and plot developments that make the manga worth exploring even after watching the movie.
People say 'don't spoil the end of the story' mainly because the ending holds a lot of significance. It could be a plot twist, a happy or sad conclusion, or a revelation that ties everything together. When we engage with a story, we build up anticipation for how it will all end. If that's ruined by someone revealing it early, it takes away the suspense, the emotional build - up, and the chance for us to have our own unique reaction to the story's conclusion.
Because good stories can take them to different worlds, away from their daily routines. They offer an escape and a chance to experience various emotions like excitement, sadness, or joy.
Sure, 'Do It Once More' manga has gained a significant fan base. The engaging plot and well-developed characters attract a lot of readers. Also, the unique themes explored in it contribute to its popularity.