You can start by observing real water and its movement. Then, use simple lines to outline the shape of water, like waves or droplets. Pay attention to the light and shadow to give it a three-dimensional effect.
To draw a comic splash of water, you need to observe real water splashes. Notice how the water spreads and how the light reflects off it. Sketch the basic form, then refine with more lines and tones. Also, practice different speeds and forces of the splash to make it look dynamic.
It takes practice and attention to detail. Start by observing how water looks in real life and in other manga works. Then, experiment with different strokes and shading techniques.
To draw water manga well, practice different techniques like using gradients for a fluid look. Sketch lightly at first and build up the details gradually. Remember to capture the dynamic nature of water with flowing lines and varying intensities of color.
To draw in comic draw style, start with simple shapes and build up. Experiment with different pen strokes and pressures. Also, look at how light and shadow interact to give your drawings more pop. It takes practice, but you'll get there!
First, sketch the basic shape of the hot tub. Decide on its size and proportions. After that, draw the water surface and any decorative elements around it. Also, don't forget to add some shading for a more realistic look.
The drawing of the surface light could be summarized according to the relevant information provided in the search results. According to the content in document [1], the surface light was the part of the object that received the most light. According to the content in document [2], the surface takes priority, and the light follows the surface, forming a body-surface-light model. According to the content in document [3], the front light is the light that shines on the model from the audience's point of view. It usually only appears on small shapes such as the nose, chin, and hair. According to the content in document [5], the "beauty's light" in the painting was usually projected from the top of the picture or slightly in front, forming an angle of about 45 degrees with the face. Based on this information, it could be concluded that the method of drawing the surface light was to illuminate the front of the object from the audience's perspective, so that it would form a bright effect on a specific part of the object.