In my opinion, the story in ESO can be quite good. It has an interesting lore and diverse quests that keep you engaged. However, like any game, it might not be everyone's cup of tea.
I'm not entirely sure what 'eso good story' specifically means. It could potentially be a very good story within the context of a game called Elder Scrolls Online (ESO), like an interesting quest line or a great player - created narrative.
The length of the story in ESO can vary depending on how you play. If you focus mainly on the main quests, it might take a decent amount of time, but if you explore all the side quests and content, it can be quite extensive.
You might need to complete specific tasks or make certain choices throughout the game to reach ending 25. It could involve interacting with key characters or solving difficult puzzles.
The main characters of the Gate of Destinies had many women. The exact number could not be determined because the Gate of Destinies was a fictional story. The number of main characters and women was unknown.
The Ebonheart Pact's starting story is quite engaging as well. You begin in a land filled with different races that have banded together. There are challenges related to uniting these diverse groups. You might have to deal with conflicts between the Nords, Dark Elves and Argonians. It gives a sense of a grand alliance trying to hold together against various threats, both internal and external.
Argonians can be a great race for story in ESO. Their unique history, being the reptilian race native to Black Marsh, offers a lot of interesting narrative potential. Their connection to the Hist, the ancient sentient trees, and their struggle for survival in a world that often views them as different, all contribute to a rich backstory that can enhance the overall story experience in the game.