I'm not sure specifically what the 'belle amour novel' is about as there could be many novels with that name. It might be a love story, given that 'amour' means love in French and 'belle' can mean beautiful.
Faire un visual novel involves several steps. Storytelling is key. Outline your plot, develop your characters, and think about the different paths the story can take if it's a branching narrative. For the art part, you can collaborate with an artist if you're not skilled in that area. Regarding the programming side, if you're using a tool like Twine, it has a relatively simple interface for creating the structure of the visual novel. Don't forget about the user interface design. It should be intuitive so that the players can easily navigate through the story.
In Comic Sans, 'Sans' typically refers to the style of the font being sans-serif, meaning it doesn't have the small decorative lines at the ends of the strokes.
In Comic Sans, 'sans' typically refers to the style of the font being sans-serif, meaning it doesn't have the small decorative lines at the ends of the strokes.
Well, 'Sans' in Comic Sans indicates that it's a font without serifs. Serifs are those little extensions or flourishes on the ends of letters. So, Comic Sans is designed to be more simple and straightforward in appearance.
'The Sacketts' is also highly regarded among his works. It follows the adventures of the Sackett family. L'Amour weaves together multiple storylines of different family members, creating a rich tapestry of the Old West. His writing makes you feel like you're right there with the characters, experiencing their joys and sorrows.