No. While many Sony Visual Novels are designed with Sony consoles in mind, some may be ported to other platforms over time. For example, 'Steins; Gate' was originally on Sony platforms but later became available on PC as well. This allows a wider audience to experience these great visual novels.
No. While many Sony visual novels are designed with Sony consoles in mind and may have exclusive releases or features on them, some can be found on other platforms as well. For example, some might be ported to PC over time due to high demand from the wider gaming community.
The Sonny World photography competition was a platform for photographers to showcase and promote their work. The competition was open to all photographers, including professional photographers, amateur photographers, young photographers, and photography students. Through a series of awards, the competition identified and promoted emerging talents in the photography industry, and thanked artists for their contributions to the field of photography. There were many categories in the competition, including architectural design, creativity, documentary projects, environment, landscape, works, portraits, sports, still life, animals and nature, etc. The winners would receive generous cash prizes and the latest photographic equipment from Sony, as well as the opportunity to exhibit and promote their work worldwide. The competition had become one of the most influential and authoritative photography awards in the industry.
Galois was a laser VR scanner independently developed by Vision. It integrated image performance, precise modeling, and efficient operation. It could accurately replicate indoor and outdoor spatial information at a ratio of 1:1. Based on laser acquisition technology, Galois could achieve 360-degree automatic panoramic scanning and automatically stitch the images to generate VR materials. The depth laser detection module equipped with the equipment expanded the collection radius to 10-25 meters, greatly reducing the collection points and improving the collection efficiency. The depth collection accuracy reached an absolute error of 20mm, and the measurement area error could be controlled to within 0.4%, which was the world's leading level. At present, Galois had been widely used in the space collection work of real estate transactions, cultural relics, wine tourism and other industries. Rushi had shot a total of 20 million +VR houses, covering nine industries such as housing sales, housing rental, hotel and residential accommodation, home decoration, and commercial space.
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Apple spent $70 million to buy the rights to the Sony-themed movies, probably because Apple wanted to expand its movie business to include it in its streaming service, the Cloud. Apple could acquire rich content and IP by purchasing the movie rights of Sony to lay the foundation for its movie business. In addition, sony may also be happy to sell the copyright because they may want to use the copyright fees for other business areas such as developing new movies or television works.
The 'vaporware vr game' in the 'pregnant story' might have been an ambitious project that aimed to incorporate pregnancy - related elements into the VR gaming experience. It could have been designed to immerse players in a virtual world where they could experience the journey of pregnancy, either from the perspective of the pregnant character or those around her. However, since it's vaporware, we may never know the full details of what it was truly supposed to be.
The consequences are significant. For the visual novel industry, it means a loss of a major distribution channel. This can lead to financial losses for developers and publishers. Also, it can cause a shift in the development focus towards other platforms that are more lenient. And for consumers, it restricts their choice of entertainment.
Sony may ban visual novels for various reasons. One could be due to content that violates their terms of service, such as excessive violence, inappropriate themes, or unethical storylines. Another reason might be related to licensing issues. If the visual novel doesn't have proper licensing for the music, characters, or other elements within it, Sony could ban it to avoid legal problems.
One consequence is that fans of visual novels may be disappointed. They will have less access to this form of entertainment on Sony's platforms. For developers of visual novels, it means a loss of a potential market. They may have to focus more on other platforms or struggle to find ways to get their works noticed without Sony's platform.