webnovel

yds publishing digital

Virtual Insanity: Cultivator In A Digital World

Virtual Insanity: Cultivator In A Digital World

This is by far the best book I've ever written if I say so myself. Read it yourself. After Wang Jun signed an agreement with the developer to become a Villain in the Full Dive VRMMORPG, [Virtual Insanity], Wang Jun was given an overpowered character/avatar by the developer. [Emperor Ya Sè Demon Venerable] The man who was deemed as Demon Emperor in the long-lost history of the Seven Worlds By the time Wang Jun had tried the game, he noticed that the world in this game wasn't just a mere digital world, but an actual world where the people were real. They can bleed and d** like normal humans would. Alas, the developer of the game, as well as the very creator of this world, the Goddess of Creation, Nuwa, told him the truth and the reason why she invited the Earthlings to come and conquer this world. Nüwa had enough of living in eternal loneliness for millions of years. She promised, that whoever was able to k** her, shall inherit everything from her. Everything. Wang Jun, the 20 y.o young man had enough of his shitty life and agreed to her terms and conditions. Motivated by having eternal life, Wang Jun embarked on his journey to conquer the Seven Worlds and become the strongest. ===== No NTR, NO Yuri, No lgbtq content. MC is straight. Eh... maybe a slightly Yuri-ish when it comes to *ffm scenes. (iykyk) Hehe. Harem? Yes! As the story goes, the MC will have multiple waifus and also his main waifu which he loves the most. How many? I don't know, you decide. ==== Bonus Chapters: 200 Power Stones = 1 Bonus Chapter 100 Golden Tickets = 1 Bonus Chapter Magic Castle = 3 Bonus Chapters SpaceCraft = 4 Bonus Chapters ==== Warning Mature Content along the way. Deep and dark psychological aspects explore how deep humans' depravity could be. ==== Tags: MMORPG, System, Harem, Revenge, Monster Girl, Vampire, Succubus, Cultivation, Dual-Cultivation, Magic, Demon, Devil, Handsome Male Leads. Gods, Goddess
Not enough ratings
107 Chs
Metamorphosis Nexus: Beyond Dreams and Digital Realms

Metamorphosis Nexus: Beyond Dreams and Digital Realms

In "Metamorphosis Nexus: Beyond Dreams and Digital Realms," Dave, a young student, finds himself entangled in a web of mysterious dreams that unravel the secrets of a forgotten language. Haunted by vivid visions of Chuks, a wise man from Africa, Dave is drawn into a realm where reality and dreams converge. As he navigates this enigmatic dream world, guided by Chuks and a mystical being named Igwe-ka-Ala, Dave discovers the transformative potential within his subconscious. His dreams lead him to a construct, a fantastical realm where he encounters creatures, explores paths, and unravels the depths of his own mind. Chuks, a mentor and psychologist, becomes a pillar of support for Dave in his quest for self-discovery. Together, they delve into the symbolism of dreams, the power of the forgotten language, and the significance of an ancient necklace named Ola. Along the way, Dave's dreams intertwine with his waking reality, sparking a metamorphosis that transcends the boundaries of the seen and the unseen. As Dave grapples with the challenges of his academic pursuits, friendships, and the integration of newfound wisdom, he faces skepticism from friends like Shen. The story weaves together the realms of dreams and coding as Dave realizes profound connections between his dream world and the logic of programming. "Metamorphosis Nexus" explores themes of spirituality, self-discovery, and the blurred lines between dreams and reality. With every dream, Dave inches closer to understanding his true purpose and the ancient language that binds him to a higher calling. In a journey filled with mystery, enlightenment, and the pursuit of passions, Dave emerges from the nexus of metamorphosis, poised to transcend the boundaries of his own potential and make his dreams a tangible reality.
4.8
58 Chs
Pulse of the Virtual Thriving in a Digital Realm Beyond Reality

Pulse of the Virtual Thriving in a Digital Realm Beyond Reality

In the sprawling virtual landscape of Alive In World Online, reality and fantasy intertwine in ways never before seen. This cutting-edge game, emerging 23 years after the infamous "Angel In" incident, pushes the boundaries of virtual reality to new heights. Alive In World Online discards traditional gaming conventions. There are no levels, HP bars, or stat screens. Instead, players experience a world that mirrors reality in its raw, unfiltered form. Injuries result in real pain and bleeding. Death is permanent, both in-game and potentially in the real world. A chilling rumor circulates among players: some gamers have become trapped within the virtual world, unable to log out. Even more terrifying is the possibility that in-game death could lead to real-life demise. Against this backdrop, Suzuka Ogami embarks on a perilous quest. Her childhood friend, Yuiki Hayami, lies comatose – a victim of the game's mysterious grip. Driven by loyalty and determination, Suzuka enters the virtual realm, risking everything to save her friend. As Suzuka navigates this digital world, the line between reality and virtuality blurs. She faces challenges that test not only her gaming skills but her very survival instincts. The game's taglines, "Reality beyond reality" and "Survive in another world," take on new, ominous meanings. Suzuka's journey unfolds as a tense, high-stakes adventure. She races against time to locate Yuiki, all while battling the constant threat of permanent death. The virtual world's beauty and danger unfold around her, each step potentially her last. In this gripping tale of friendship and survival, Suzuka must overcome the perils of Alive In World Online. Her quest raises profound questions about the nature of reality, the power of technology, and the lengths one will go to save a friend. As the adventure intensifies, one can't help but wonder: will Suzuka and Yuiki escape the digital trap, or will they become permanent residents of this perilous virtual world?
Not enough ratings
46 Chs
Love and Conflict in the Digital Realm: A Tale of Two Hearts

Love and Conflict in the Digital Realm: A Tale of Two Hearts

The Introductory Meeting: On an ordinary Monday morning, Chi Xia, a new employee, joins her company amidst golden sunlight streaming across her profile. She attends a weekly meeting where Director Yu Ningze, the R&D department's head, speaks loudly about Koi, their cutting-edge project that combines dating and gaming. Despite being a director, Yu Ningze is known for his unconventional attire, wearing a gray T-shirt and black sweatshirt instead of a suit. This scene sets the tone for Chi Xia's initial confusion and intrigue about him. 2. The Virtual World of Koi: Chi Xia becomes fascinated by Koi, the app that merges dating with gaming elements. She learns about the app's features, such as creating virtual characters, building gardens and homes, and matching users based on distance and personality tests. This contrasts with her past experiences with competitive games and highlights her mixed feelings about both love and gaming. As she explores Koi further, she discovers its unique gameplay and social attributes, which spark her interest in both aspects. 3. Encounters and Misunderstandings: During a company meeting, Chi Xia accidentally drops her pen, which attracts Yu Ningze's attention. She feels a cold gaze on her and even imagines it landing on her head. Later, she encounters Yu Ningze in real life and discovers he is not just a director but also has a complex personality that includes strict work ethics and personal warmth. Their interactions begin to unfold both in the office and beyond. However, misunderstandings arise due to different perspectives and communication styles, causing tension between them. 4. Emotional Complexities: As their relationship deepens, Chi Xia realizes that Yu Ningze's professionalism extends into his personal life. He challenges her ideas during a meeting, making her feel both challenged and understood. They face conflicts but also find moments of understanding and connection amidst their different perspectives. Through shared experiences within Koi, they navigate through misunderstandings and personal growth, ultimately finding a way to reconcile their professional lives with their personal relationships. By the end of the story, they come to terms with their feelings for each other and decide to move forward together despite any obstacles they may face. This narrative captures the essence of the story while highlighting the digital realm's impact on their lives. It explores the complexities of love and friendship in a modern workplace setting, ensuring readers are captivated by the twists and turns along the way.
Not enough ratings
37 Chs
Was posting a Weibo a part of digital publishing?
1 answer
2024-09-21 17:35
Posting a Weibo post was not within the scope of digital publishing. Digital publishing referred to a way of publishing that transformed traditional paper publication into digital form for distribution and sale through the Internet. Weibo was a form of social media platform where users could post text, pictures, videos, and other content through Weibo, but it could not be considered a form of digital publishing.
What industries does digital publishing include?
1 answer
2024-09-10 17:53
Digital publishing is the process of transforming traditional publishing methods into digital forms. It includes the following industries: The publishing house was the core organization of digital publishing, responsible for planning, editing, publishing, and promoting digital works. 2. E-book suppliers: E-book suppliers are companies that specialize in distributing digital works. They sell digital works through Internet platforms, including Amazon, Apple, Google, etc. 3. Mobile application developers: Mobile application developers are companies that specialize in developing digital works. They are responsible for transforming traditional works into digital forms and publishing them to various mobile devices, including iOS and Android. 4. Digital content supplier: A digital content supplier refers to an enterprise that provides digital works services, including blog, Weibo, video websites, etc. They provide various forms of digital content to users through digital technology. 5. Digital media producer: A digital media producer refers to a person who specializes in producing digital media works, including video, audio, pictures, and so on. Digital publishing was a cross-disciplinary industry that involved literature, art, communication, computer science, and many other aspects. With the popularity of the Internet and mobile devices, digital publishing has become an important cultural industry, providing readers and authors with a more convenient and efficient way of publishing.
digital player
1 answer
2024-12-19 08:04
We can conclude that there are many products available in the digital player market, some of which have been recommended and praised by users. For example, the Tianyi Ty-i30 was a high-definition digital music player with a professional audio chip and balanced input port. It supported wireless Wi-Fi and Bluetooth, suitable for users who liked music and had a fever. Xianlai B2 was also a recommended digital player with excellent sound quality, functionality, and control software. In addition, the Essolo DMP-A6 was regarded by users as a digital player with convenient operation, excellent sound, and rich functions. Other digital player brands include Trasam, NAD, and Doper Doohoo. However, regarding the specific price, picture, and brand of the digital player, we were unable to get an accurate answer from the search results provided.
digital player
1 answer
2024-12-18 23:15
A digital player was a device that could store, organize, and play audio files. There were several digital players that were worth recommending. Tianyi Ty-i30 was a high-definition digital music player that cost less than 3,000 yuan. It used a professional audio chip and balanced input port. It supported wireless Wi-Fi and Bluetooth, and its appearance was simple and refreshing. Xianlai B2 was a digital player that focused on sound quality. It had excellent sound quality and user experience. The Essolo DMP-A6 was a digital player with convenient operation, excellent sound, and rich functions. In addition, the Century Gray digital player also provided a variety of high-end products to suit different HiFi-based systems and needs. In general, these digital players had certain advantages in terms of sound quality and functionality. They could choose the right product according to individual needs and budget.
Digital novel
1 answer
2024-09-22 18:48
Digital novels were a novel creation method that converted the content of a novel into digital form. New storylines and characters could be generated through computer programs and algorithms, and they would be automatically updated and polished according to set rules. Digital novels usually included text, images, audio, video, and other forms of data elements that could be used to convey the story and character image of the novel. At the same time, it could also help the novel author better control the progress and content quality. The digital novel creation method could be applied to various fields, including literature, entertainment, games, advertising, and so on. By transforming the content of the novel into digital form, the novel could provide more expressions and creative tools for different application scenarios. At the same time, digitized novels could also provide readers with a more diverse reading experience to help them better understand and appreciate literary works.
Is 'digital wars ya fiction' a new concept in the digital world?
1 answer
2024-10-26 18:14
It's hard to say for sure. There are so many new trends and ideas in the digital world all the time. 'Digital wars' is a somewhat common idea, but the 'ya fiction' part makes it unclear. It might be a new way of looking at digital conflicts through a fictional lens, but it could also be something that someone just threw together and isn't really a new concept at all.
On the issue of publishing novels by publishing houses
1 answer
2024-09-24 05:47
The following steps were usually required for a publishing house to publish a novel: 1. Adapting a novel: Adapting the story, characters, and worldview of the novel to make it suitable for publication. 2. Selection of topics: The publishing house will plan suitable topics for publication according to market demand and readers 'preferences. 3. Creation and adaptation: The author will create and adapt a novel suitable for publication according to the requirements of the publishing house. 4. Review: The publishing house reviews the author's novel to see if the content, format, writing style, and other aspects meet the publishing requirements. 5. Typography and Proofreading: To make sure that the words, format, and pictures of the novels that have passed the review meet the publishing requirements. 6. Print and distribution: The publishing house will print the novel into books and distribute them to various bookstores, libraries, and other sales channels. Different publishing houses may have different publishing processes, but the above steps are usually necessary. At the same time, the publishing house would also strictly check the quality of the novel to ensure that the content of the book was legal, healthy, and positive.
Was the publishing of a novel the same as the publishing of a novel?
1 answer
2024-08-16 21:07
Releasing a novel and putting it on the shelves were two different things. A novel release referred to the release of the novel's text content on online literature platforms such as Qidian, Genesis Chinese Network, etc. for readers to read. After the novel was published, the author could update the plot and chapters of the novel on the platform and interact with the readers. Putting a novel on the shelves referred to uploading a novel to a specific chapter catalog on the online literature platform for readers to buy and read. The novel had to meet the platform's requirements such as word count, plot, and so on. It had to go through the platform's review before it could be successfully published. After the novel was published, the author could get more income and reader support on the platform, and at the same time, he could accumulate more writing experience. It should be noted that different online literature platforms might have different requirements for the publication and listing of novels. Therefore, authors needed to publish and put on the shelves according to the requirements of the platform.
What is digital fiction?
2 answers
2024-10-30 21:38
Digital fiction is simply fiction presented in a digital way. It can be e - books, which are digital versions of printed books but can also have added features like adjustable font sizes. Another aspect is interactive digital fiction. It could be something like a choose - your - own - adventure story where your choices determine the outcome of the plot. It's a new way of presenting stories that caters to the digital - native generation.
AI Digital Man
1 answer
2024-10-19 07:41
be ignorant of If you want to know more about the follow-up, click on the link and read it!
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z