One idea could be a rengoku fanfic where he trains a new group of young slayers. It could focus on his unique teaching methods and how he instills his values in them.
Tanjiro would be a great character to pair with rengoku. Their different personalities could create an interesting interaction. Tanjiro's kind - hearted nature and rengoku's fiery determination could lead to some great storylines.
Book editors and journal editors were important positions in the publishing industry. They were responsible for planning, reviewing, and editing the content of books and journals to ensure the quality and impact of the works.
Book editors usually needed to have a high level of literary attainment and editing skills to be able to make detailed planning and processing of the book's theme, plot, characters, and other aspects. At the same time, he also needed to understand the book market and readers 'needs in order to provide readers with novel and valuable content.
The journal editor needed to plan and review the topics, style, and content of the journal to ensure the quality of the content and the scope of distribution. At the same time, they also needed to have good communication skills and team spirit to maintain good cooperative relationships with authors, readers, editors, and other parties.
Book and journal editing required professional knowledge and skills. They needed to constantly learn and improve their abilities and standards. If you like the publishing industry and have a certain literary quality and editing skills, then book editing or journal editing may be a good choice.
One of the main themes is adventure. Since rengoku is often involved in battles and dangerous situations, the fanfics may take the reader along on these adventures. They might face demons together and their relationship develops through these shared experiences. Also, loyalty is a big theme. Rengoku is a very loyal character, and this loyalty extends to his relationship with the reader in the fanfics.
The editing process for Pulp Fiction was complex. It involved a lot of trial and error to get the non - linear structure just right. The editor had to ensure that each scene transitioned smoothly into the next, even when jumping between different timelines.