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Virtual Insanity: Cultivator In A Digital World

Virtual Insanity: Cultivator In A Digital World

This is by far the best book I've ever written if I say so myself. Read it yourself. After Wang Jun signed an agreement with the developer to become a Villain in the Full Dive VRMMORPG, [Virtual Insanity], Wang Jun was given an overpowered character/avatar by the developer. [Emperor Ya Sè Demon Venerable] The man who was deemed as Demon Emperor in the long-lost history of the Seven Worlds By the time Wang Jun had tried the game, he noticed that the world in this game wasn't just a mere digital world, but an actual world where the people were real. They can bleed and d** like normal humans would. Alas, the developer of the game, as well as the very creator of this world, the Goddess of Creation, Nuwa, told him the truth and the reason why she invited the Earthlings to come and conquer this world. Nüwa had enough of living in eternal loneliness for millions of years. She promised, that whoever was able to k** her, shall inherit everything from her. Everything. Wang Jun, the 20 y.o young man had enough of his shitty life and agreed to her terms and conditions. Motivated by having eternal life, Wang Jun embarked on his journey to conquer the Seven Worlds and become the strongest. ===== No NTR, NO Yuri, No lgbtq content. MC is straight. Eh... maybe a slightly Yuri-ish when it comes to *ffm scenes. (iykyk) Hehe. Harem? Yes! As the story goes, the MC will have multiple waifus and also his main waifu which he loves the most. How many? I don't know, you decide. ==== Bonus Chapters: 200 Power Stones = 1 Bonus Chapter 100 Golden Tickets = 1 Bonus Chapter Magic Castle = 3 Bonus Chapters SpaceCraft = 4 Bonus Chapters ==== Warning Mature Content along the way. Deep and dark psychological aspects explore how deep humans' depravity could be. ==== Tags: MMORPG, System, Harem, Revenge, Monster Girl, Vampire, Succubus, Cultivation, Dual-Cultivation, Magic, Demon, Devil, Handsome Male Leads. Gods, Goddess
Not enough ratings
107 Chs
Metamorphosis Nexus: Beyond Dreams and Digital Realms

Metamorphosis Nexus: Beyond Dreams and Digital Realms

In "Metamorphosis Nexus: Beyond Dreams and Digital Realms," Dave, a young student, finds himself entangled in a web of mysterious dreams that unravel the secrets of a forgotten language. Haunted by vivid visions of Chuks, a wise man from Africa, Dave is drawn into a realm where reality and dreams converge. As he navigates this enigmatic dream world, guided by Chuks and a mystical being named Igwe-ka-Ala, Dave discovers the transformative potential within his subconscious. His dreams lead him to a construct, a fantastical realm where he encounters creatures, explores paths, and unravels the depths of his own mind. Chuks, a mentor and psychologist, becomes a pillar of support for Dave in his quest for self-discovery. Together, they delve into the symbolism of dreams, the power of the forgotten language, and the significance of an ancient necklace named Ola. Along the way, Dave's dreams intertwine with his waking reality, sparking a metamorphosis that transcends the boundaries of the seen and the unseen. As Dave grapples with the challenges of his academic pursuits, friendships, and the integration of newfound wisdom, he faces skepticism from friends like Shen. The story weaves together the realms of dreams and coding as Dave realizes profound connections between his dream world and the logic of programming. "Metamorphosis Nexus" explores themes of spirituality, self-discovery, and the blurred lines between dreams and reality. With every dream, Dave inches closer to understanding his true purpose and the ancient language that binds him to a higher calling. In a journey filled with mystery, enlightenment, and the pursuit of passions, Dave emerges from the nexus of metamorphosis, poised to transcend the boundaries of his own potential and make his dreams a tangible reality.
4.8
58 Chs
Pulse of the Virtual Thriving in a Digital Realm Beyond Reality

Pulse of the Virtual Thriving in a Digital Realm Beyond Reality

In the sprawling virtual landscape of Alive In World Online, reality and fantasy intertwine in ways never before seen. This cutting-edge game, emerging 23 years after the infamous "Angel In" incident, pushes the boundaries of virtual reality to new heights. Alive In World Online discards traditional gaming conventions. There are no levels, HP bars, or stat screens. Instead, players experience a world that mirrors reality in its raw, unfiltered form. Injuries result in real pain and bleeding. Death is permanent, both in-game and potentially in the real world. A chilling rumor circulates among players: some gamers have become trapped within the virtual world, unable to log out. Even more terrifying is the possibility that in-game death could lead to real-life demise. Against this backdrop, Suzuka Ogami embarks on a perilous quest. Her childhood friend, Yuiki Hayami, lies comatose – a victim of the game's mysterious grip. Driven by loyalty and determination, Suzuka enters the virtual realm, risking everything to save her friend. As Suzuka navigates this digital world, the line between reality and virtuality blurs. She faces challenges that test not only her gaming skills but her very survival instincts. The game's taglines, "Reality beyond reality" and "Survive in another world," take on new, ominous meanings. Suzuka's journey unfolds as a tense, high-stakes adventure. She races against time to locate Yuiki, all while battling the constant threat of permanent death. The virtual world's beauty and danger unfold around her, each step potentially her last. In this gripping tale of friendship and survival, Suzuka must overcome the perils of Alive In World Online. Her quest raises profound questions about the nature of reality, the power of technology, and the lengths one will go to save a friend. As the adventure intensifies, one can't help but wonder: will Suzuka and Yuiki escape the digital trap, or will they become permanent residents of this perilous virtual world?
Not enough ratings
46 Chs
Love and Conflict in the Digital Realm: A Tale of Two Hearts

Love and Conflict in the Digital Realm: A Tale of Two Hearts

The Introductory Meeting: On an ordinary Monday morning, Chi Xia, a new employee, joins her company amidst golden sunlight streaming across her profile. She attends a weekly meeting where Director Yu Ningze, the R&D department's head, speaks loudly about Koi, their cutting-edge project that combines dating and gaming. Despite being a director, Yu Ningze is known for his unconventional attire, wearing a gray T-shirt and black sweatshirt instead of a suit. This scene sets the tone for Chi Xia's initial confusion and intrigue about him. 2. The Virtual World of Koi: Chi Xia becomes fascinated by Koi, the app that merges dating with gaming elements. She learns about the app's features, such as creating virtual characters, building gardens and homes, and matching users based on distance and personality tests. This contrasts with her past experiences with competitive games and highlights her mixed feelings about both love and gaming. As she explores Koi further, she discovers its unique gameplay and social attributes, which spark her interest in both aspects. 3. Encounters and Misunderstandings: During a company meeting, Chi Xia accidentally drops her pen, which attracts Yu Ningze's attention. She feels a cold gaze on her and even imagines it landing on her head. Later, she encounters Yu Ningze in real life and discovers he is not just a director but also has a complex personality that includes strict work ethics and personal warmth. Their interactions begin to unfold both in the office and beyond. However, misunderstandings arise due to different perspectives and communication styles, causing tension between them. 4. Emotional Complexities: As their relationship deepens, Chi Xia realizes that Yu Ningze's professionalism extends into his personal life. He challenges her ideas during a meeting, making her feel both challenged and understood. They face conflicts but also find moments of understanding and connection amidst their different perspectives. Through shared experiences within Koi, they navigate through misunderstandings and personal growth, ultimately finding a way to reconcile their professional lives with their personal relationships. By the end of the story, they come to terms with their feelings for each other and decide to move forward together despite any obstacles they may face. This narrative captures the essence of the story while highlighting the digital realm's impact on their lives. It explores the complexities of love and friendship in a modern workplace setting, ensuring readers are captivated by the twists and turns along the way.
Not enough ratings
37 Chs
Was posting a Weibo a part of digital publishing?
1 answer
2024-09-21 17:35
Posting a Weibo post was not within the scope of digital publishing. Digital publishing referred to a way of publishing that transformed traditional paper publication into digital form for distribution and sale through the Internet. Weibo was a form of social media platform where users could post text, pictures, videos, and other content through Weibo, but it could not be considered a form of digital publishing.
What industries does digital publishing include?
1 answer
2024-09-10 17:53
Digital publishing is the process of transforming traditional publishing methods into digital forms. It includes the following industries: The publishing house was the core organization of digital publishing, responsible for planning, editing, publishing, and promoting digital works. 2. E-book suppliers: E-book suppliers are companies that specialize in distributing digital works. They sell digital works through Internet platforms, including Amazon, Apple, Google, etc. 3. Mobile application developers: Mobile application developers are companies that specialize in developing digital works. They are responsible for transforming traditional works into digital forms and publishing them to various mobile devices, including iOS and Android. 4. Digital content supplier: A digital content supplier refers to an enterprise that provides digital works services, including blog, Weibo, video websites, etc. They provide various forms of digital content to users through digital technology. 5. Digital media producer: A digital media producer refers to a person who specializes in producing digital media works, including video, audio, pictures, and so on. Digital publishing was a cross-disciplinary industry that involved literature, art, communication, computer science, and many other aspects. With the popularity of the Internet and mobile devices, digital publishing has become an important cultural industry, providing readers and authors with a more convenient and efficient way of publishing.
How is the quality of digital comic books?
2 answers
2024-10-12 19:25
It depends. Digital comic books' quality depends on various factors such as the source material, the digitalization process, and the platform they're on. Generally, well-known publishers tend to offer higher-quality digital comics with clear images and user-friendly features.
Are digital comic books bad for us?
3 answers
2024-10-04 13:14
Not necessarily. Digital comic books offer convenience and accessibility. You can carry a whole library on your device.
How to create digital comic books?
3 answers
2024-10-04 10:07
Well, to create digital comic books, you need some decent graphic design software like Adobe Illustrator or Procreate. Also, a good story idea and strong character designs are crucial.
Are Comixology comic books paper or digital?
1 answer
2024-10-03 00:41
The majority of Comixology's comic book offerings are digital. This format allows for easy storage and portability. But there could be rare instances where you might find a paper version, perhaps for collectors or special promotions.
How big are digital comic books?
3 answers
2024-09-29 07:52
Digital comic books can vary in size. Some might be a few megabytes for simple ones, while more detailed and high-quality ones could be several dozen megabytes or even more.
The problem of publishing physical books
1 answer
2024-09-19 16:04
There were several steps to publishing a physical book: 1. Planning: The author needs to negotiate with the bookstore or editor to determine the topic, style, content, and other aspects of the book to formulate a publishing plan. 2. Writing: The author needs to complete the main body, table of contents, index, foreword, and afterword of the book and submit them to the editor for review. 3. Editor: The editor will review the book submitted by the author and correct the errors and defects to ensure that the quality of the book meets the publishing standards. 4. Proofreading: The editor will proofread the book to eliminate errors in spellings, grammar, and punctuations. 5. Typography: The editor would set the book's layout and determine the size, page number, layout format, and so on. Cover design: The editor designs the cover picture and title according to the theme, style, and content of the book. 7. Print: The book will be printed into a physical book and sent to the publishing house for typography and revision. 8. Release: The book will be distributed to various sales channels such as bookstores and online bookstores. The process of publishing a physical book required a lot of time and effort, and a certain publishing fee had to be paid. At the same time, the quality and reputation of the book were also important factors that affected the publishing effect.
For publishing books and novels, could they just talk to the publishing house directly?
1 answer
2024-09-17 15:31
To publish a novel, one usually had to contact the publishing house to submit the outline, story, character setting, and other information before waiting for review and interview. After passing the review, the publishing house would edit and revise the novel until it met the publishing standards. He also had to pay the publishing fees and wait for the book to be printed and published. Therefore, establishing a relationship with a publishing house was an important step in publishing a novel.
For publishing books and novels, could they just talk to the publishing house directly?
1 answer
2024-09-17 15:15
To publish a novel, you need to work with a publishing house, but not all publishing houses are willing to accept all types of books. Therefore, you need to first determine the publishing house you want to work with and then get more information through their official website or contact our editorial team. After we have identified a partner, we can contact them and submit our book plans and ideas. In the process of communication, we may need to provide some editing information, copyright information, title, author information, etc. so that the publishing house can better understand our books. The process of working with a publishing house may take some time and patience, but by working with a good publishing house, we can get better publishing opportunities and higher returns.
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