The book should be of high literary quality. This involves things like beautiful language use and effective storytelling techniques. Moreover, it can be beneficial if the book has some cultural or historical significance. If it can add to the understanding of a particular era or culture, like 'To Kill a Mockingbird' did for the American South in the 1930s, it has a better chance. And the author might need some good luck too, as there are often many great books competing for the same prizes.
One great option is 'Danganronpa'. It has an engaging story and the graphics are not too taxing for GPD Win. Another is 'Steins; Gate', which is a classic in the visual novel genre. The gameplay mainly focuses on text - based choices and the device can handle it well. Also, 'Clannad' is a popular visual novel that can be played smoothly on GPD Win. It has a heartwarming story and beautiful art.
One common theme could be perseverance. Characters keep trying and finally achieve a win, no matter how it comes. Another might be the relativity of victory. That is, showing that in the world of the fanfiction, any positive outcome counts as a win.
One common theme is perseverance. Characters in these fanfictions often face many difficulties but keep going until they win. Another theme is growth. They usually grow as a person or gain new skills during their journey to victory.
The protagonists can be those with a hidden talent for the game. Maybe they've been underestimated all their lives, but when the game starts, they show what they're really made of. They could be a young orphan who discovers they have a natural gift for a strategic game and uses it to their advantage. They face challenges from more experienced players but still manage to hold their own. In some cases, they might also be characters who are in it for a noble cause, not just for the win, but to save someone or something related to the game.
However, if it's a game that requires cunning and manipulation, like a Slytherin - style strategy game, Draco might come out on top. He's been brought up in an environment where such skills are valued and taught.
Was it worth it to play with the princes just to win a beauty's smile?
This was a very complicated question because the motive of "toying with the princes just to win a beauty's smile" might have different answers for different people. However, from a purely value perspective, this kind of behavior was not worth it.
A beautiful woman's smile could bring a person a temporary sense of happiness and happiness, but this kind of happiness had a time limit. If he continued to use his resources and energy to make a beauty smile, it might eventually bring him more pain and consequences.
The smile of a beauty might just be an illusion and not bring any real benefits. Therefore, if a person was really just trying to get a smile from a beauty, then this kind of behavior might cause him/her to fall into greater trouble and predicament.
To sum up, toying with the princes just to win a beauty's smile may bring short-term happiness and happiness, but it's not worth it in the long run.
Well, 'a win is a win fanfiction' could potentially be about a situation where in the context of a fan - created story (fanfiction), any victory, no matter how small or by what means, is still considered a win. For example, in a fanfiction based on a sports anime, a team might win a game through a controversial call, but to the characters in the story and those rooting for them, a win is a win.