Well, first think of a spooky theme. Maybe a haunted mansion or a cursed town. Incorporate supernatural elements like ghosts or vampires. Build tension with unexpected twists and turns.
One D - Day horror story was about a young soldier named Tom. As his unit landed on the beach, the chaos was overwhelming. Machine - gun fire rained down from the cliffs above. Tom saw his friends being mowed down one by one. The water around him turned red with blood. He felt helpless and terrified, not knowing if he would be the next to die. All he could do was try to move forward, but the enemy fire seemed unending.
One horror story could be about someone taking extremely high doses of Vitamin D supplements without proper medical advice. They might end up with hypercalcemia, which can cause symptoms like nausea, vomiting, and kidney problems. It's a horror in the sense that what was meant to be a health - promoting supplement turned into a source of illness.
On D - Day, I was part of the landing forces. As our boat approached the shore, the enemy fire was intense. Bullets were whizzing past us, hitting the water and the sides of the boat. I saw my comrades fall one by one. The noise was deafening, a mix of gunshots, explosions, and the screams of the wounded. It was a horror I'll never forget, the chaos and the fear that gripped me as we fought for every inch of the beach.
There were cases where soldiers got trapped in barbed wire defenses on D - Day. As they struggled to free themselves, they were easy targets for the enemy. The chaos of the battle, with explosions all around and comrades falling left and right, was truly a horror. Some soldiers even lost their limbs in the barbed wire and had to endure the pain while waiting for help that might never come.
The conditions in the trenches and foxholes were also a part of the horror. Soldiers had to endure the stench of death, lack of proper medical facilities, and constant fear of being bombed or shelled. There were cases where wounded soldiers had to wait for days in agony before any medical help could reach them.
2D, 3D, 4D, and 5D were common terms in film technology. They were different in terms of visual effects and viewing experience.
A 2D movie was a traditional 2D movie. The audience could only see the image on a flat screen without any three-dimensional effect.
3D movies were made using the perspective difference and convergence function of the human eye. After the audience wore special glasses, they could see the image from the left and right perspectives, creating a three-dimensional effect.
A 4D movie was based on a 3D cinema with various special effects and dynamic seats around the audience. When the audience watched a 4D movie, they could get a comprehensive sense of sight, hearing, touch, smell, and so on. For example, special effects such as seat vibration, wind blowing, water spraying, smoke, and so on.
5D movies added more environmental special effects and stimulating effects on the basis of 4D motion movies, allowing the audience to achieve an immersive effect from five aspects: hearing, sight, smell, touch, and motion.
In summary, 2D movies were flat, 3D movies had a three-dimensional feel, 4D movies added special effects and dynamic seats on the basis of 3D, and 5D movies added more environmental special effects and stimulating effects on the basis of 4D.
The main difference between 2D and 3D was their form and technology. 2D animation and game design used 2D graphics, which could be created using software such as ACE, or through the combination of original art. 3D animation and game design were done using software such as 3Dmax, Maya, or C4D. 2D animations were usually flat. If one wanted to express the sense of space, they would need to draw it manually. And 3D animation only needed to adjust the camera in the software to express the sense of space. In addition, 2D and 3D had different applications and processing methods in Face Recognition, games, and visual processing.
One D365 horror story I've heard was about a company that migrated to D365 without proper training. They ended up with incorrect data entries all over the system. Orders were messed up, inventory records were wrong, and it took months to sort it all out.
Well, creating 3D horror visual novels involves several steps. First, come up with a unique and terrifying concept. Then, learn 3D modeling and animation skills to bring your scenes to life. Don't forget about the sound design to enhance the scare factor.