The length of the DBFZ story can be subjective. It includes multiple arcs and character developments, which can make it feel quite lengthy for some players, while others might breeze through it.
I'm not sure specifically what 'wawa top stories' are without more context. It could be about various things like local news in a place named Wawa, or it could be some sort of curated top stories within a particular community or media related to the term 'wawa'.
Well, the wawa origin story might be about how it was founded by someone with a unique vision. Maybe it started as a small local business aiming to provide convenient goods and services to the community. It could have been born out of the idea of filling a gap in the market for quick, accessible shopping options.
I haven't been harassed at Wawa personally. But if someone is harassed there, they should immediately report it to the store management or call the police. Harassment is unacceptable behavior, and the store has a responsibility to ensure the safety and well - being of its customers.
Yes, it is. DBFZ Story Mode has many characteristics of a visual novel. It presents the story through a series of visual elements like character illustrations and backgrounds, along with text - based dialogue and narrative, which are typical features of a visual novel.
I don't have the exact number off the top of my head. But you can usually find that information on dedicated gaming wikis or by reaching out to the game's developers or community managers.