One idea could be that the OC is a new student in the killing game. Celestia initially sees the OC as an easy target to manipulate but gradually finds herself intrigued by the OC's unique personality. They could form an unlikely alliance where they work together to solve the mysteries of the game, and in the process, Celestia starts to develop real feelings for the OC.
Character development is key. For Celestia, show how her relationship with the OC changes her. Maybe she becomes a bit more vulnerable or starts to question her own actions. For the OC, show how they grow in this dangerous and strange environment with Celestia by their side. Also, use dialogue effectively. Celestia has a very distinct way of speaking, so mimic that in your writing. And don't forget to have a clear plot structure. Start with an introduction that sets up the situation, have a middle part full of rising action and relationship development, and end with a satisfying conclusion, whether it's a happy ending or a tragic one depending on the tone you want to set.
" The Gambling Abyss " was a manga and animation with a gambling theme. The story took place in the private Hundred Flower King Academy, a school that focused on gambling. The student council was the peak of the school and had absolute power. The protagonist, Snake Dream, changed his fate by gambling. The work depicted the excitement of gambling and the contest between victory and defeat, as well as the class system and power struggle in the school. The manga and animation of " Crazy Gambling Abyss " received a lot of attention and received a certain amount of comments.
Sure is! Kakegurui originated as a manga and has since been adapted into various forms like anime and live-action series. The manga provides the foundation for these other adaptations.
Kakegurui manga is definitely worth a read. It offers a fresh take on gambling-themed stories, and the tension and drama are maintained throughout. The visuals and the writing work together seamlessly to create an immersive experience.