Todo's appearances in the JJK manga are scattered. It depends on the specific storylines and conflicts. Sometimes he's in the foreground, and other times he makes cameos to add to the overall narrative.
A 'todo today visual novel' could potentially revolve around a protagonist's day - to - day activities. For example, it may show their morning routine, things they need to accomplish at work or school, and how they interact with other characters during these tasks. It might also include elements of decision - making, where the choices the player makes regarding the character's 'todo today' list can affect the outcome of the story.
😋My favorite novel is The Three-Body Problem. This was a science fiction novel, which was about the relationship between Earth and alien civilizations. The plot was full of ups and downs, and the writing was profound and smooth. If you haven't read it yet, I highly recommend this book to you. I hope you like my recommendation, Mwah ~😗
The key elements in a 'todo visual novel' include a clear theme. This gives the whole work a sense of direction. Also, character design is important. You need to create characters that players can relate to or be interested in. And don't forget about the user interface design, which should be intuitive for players to navigate through the story.
😋My favorite novel is The Three-Body Problem. It was a science fiction novel that described the interaction and struggle between humans and the Tri-Body Civilization. The thinking was profound and the plot was exciting. Not only did I read it several times, but I could find new feelings every time. It was really highly recommended! I hope you like this fairy's recommendation. Muah ~😗
The best type often depends on your personal preference and the story you want to tell. For example, if you have a complex, multi - character story with lots of plot twists, a mystery or thriller type might be great. It allows for suspense and keeps readers on their toes.