I'm sorry, I'm not familiar with the specific 'la mujer del vendaval full story'. Maybe you can provide more context or look for it in relevant literature or online resources.
I'm not aware of the 'la mujer del vendaval full story', so I can't accurately name the main characters. But generally in a story, there are often characters who interact with the main character. In this case, if the woman is the focus, there might be antagonists, helpers or people who play important roles in her journey in the story.
I'm not entirely sure as it seems to be some sort of non - standard or archaic phrase. It could potentially be in a regional or very old form of a language. Maybe 'ab' could be a preposition like 'from' in some languages, 'dolchor' might be related to 'dulce' in Spanish or Portuguese meaning'sweet', and 'temps' is 'time' in French, but 'novel' here is unclear in this context.
One key element is the struggle for success in the music industry. Just like in real life, the main character has to fight for her place among other artists. Another is the experience of betrayal, which unfortunately is very common in real - life showbiz scenarios.
Since we're not entirely sure of its meaning, it would be difficult to use it in a typical sentence. But perhaps something like 'Ab la dolchor del temps novel, eis a sense of mystery.' which is really just a very experimental and not necessarily grammatically correct usage based on trying to make sense of the parts.
First, you need to have a good story idea. This is the foundation of a visual novel. Then, create the characters, design their appearances and personalities. Next, you can start writing the script, including dialogues and plot development. For the visual part, you can draw the backgrounds and character sprites yourself if you have the skills, or you can hire an artist. Also, choose a suitable game engine like Ren'Py which is popular for visual novels. Finally, add music and sound effects to enhance the atmosphere.