In my opinion, they're both great in their own ways. The story of Xenoblade Chronicles 1 was classic and engaging, while Xenoblade Chronicles 2 has its own unique charm and depth.
Well, without the cutscenes, the Injustice 2 story might last you approximately 12 hours, give or take. This assumes you're playing at a decent pace and not getting stuck on difficult sections for too long.
Sure, the Destiny 2 beta allowed for skipping cutscenes in the story. It's a common feature in many games these days to give players more control over their experience. If you're not into the story part and just want to get to the gameplay, it's there for you to use.
The cutscenes are very important. They help to tell the story. Without them, we would not understand the context of the medical cases or the relationships between the characters as well.
The uniqueness of the cutscenes in Trauma Center Visual Novel lies in several aspects. Firstly, they are crucial for the plot development. They not only show the medical procedures but also the relationships among the characters. For example, the interactions between the main character and their colleagues during a difficult operation can be seen in the cutscenes. Secondly, the visual style of the cutscenes is distinct. It has a certain aesthetic that is both realistic in terms of the medical equipment and the hospital environment, yet also has a touch of a stylized look to make it more engaging. Moreover, the cutscenes often have a great use of music and sound effects, which enhance the overall mood. When there is a tense operation, the fast - paced music and the beeping of the medical machines in the cutscenes create a very immersive and exciting experience for the players.
The cutscene where Gabriel first reveals his true power is quite memorable. It shows his character's depth and the potential for great things in the story.