Aahat is typically fictional. The stories are crafted to thrill and engage the audience rather than being rooted in real-life events. There are often imaginative elements and creative twists to make it more exciting.
No. While many Sony Visual Novels are designed with Sony consoles in mind, some may be ported to other platforms over time. For example, 'Steins; Gate' was originally on Sony platforms but later became available on PC as well. This allows a wider audience to experience these great visual novels.
No. While many Sony visual novels are designed with Sony consoles in mind and may have exclusive releases or features on them, some can be found on other platforms as well. For example, some might be ported to PC over time due to high demand from the wider gaming community.
The unknown element in aahat horror stories makes them scary. For example, in many of these stories, there are unexplained noises or movements. You don't know what's causing them, and that creates a sense of fear. It could be a ghost, a demon, or some other supernatural entity.
One famous 'aahat horror story' is about a haunted mansion. In this story, a family moves into an old, dilapidated mansion. Strange noises start at night, like creaking floors and whispers. Doors open and close on their own. As they explore, they find a hidden room with a strange symbol on the wall. It turns out the mansion was once a site of dark rituals, and the spirits are still trapped there.
Apple spent $70 million to buy the rights to the Sony-themed movies, probably because Apple wanted to expand its movie business to include it in its streaming service, the Cloud. Apple could acquire rich content and IP by purchasing the movie rights of Sony to lay the foundation for its movie business. In addition, sony may also be happy to sell the copyright because they may want to use the copyright fees for other business areas such as developing new movies or television works.
The consequences are significant. For the visual novel industry, it means a loss of a major distribution channel. This can lead to financial losses for developers and publishers. Also, it can cause a shift in the development focus towards other platforms that are more lenient. And for consumers, it restricts their choice of entertainment.
Sony may ban visual novels for various reasons. One could be due to content that violates their terms of service, such as excessive violence, inappropriate themes, or unethical storylines. Another reason might be related to licensing issues. If the visual novel doesn't have proper licensing for the music, characters, or other elements within it, Sony could ban it to avoid legal problems.