Sure, Outward has a story. It weaves together elements of adventure, exploration, and character development. The storylines are interwoven with the game's mechanics and environments, creating an immersive experience for players.
Outward game novels also often have a system - like feel. There might be elements that resemble in - game mechanics such as leveling up, obtaining new skills or items through exploration. This gives readers a sense of progression similar to what they would experience in a game. For instance, a character might find a magical sword during their outward exploration, which then gives them an advantage in future battles or challenges.
There was a player in Outward who was more interested in trading. His story was different from the typical adventurers. He started by gathering resources like herbs and ores from different areas. He then traveled to various towns to sell these resources at a higher price. In one town, he met a merchant who offered him a special deal. The merchant had a rare item, a magical amulet. The player traded a large amount of his resources for this amulet. Later, he found out that the amulet had the power to protect him from certain types of magic attacks. So, his trading skills also became a part of his survival strategy in the Outward game.