The story of Sifu is about a young martial artist on a quest for revenge. After his family is brutally murdered, he devotes his life to finding and defeating those responsible. He travels through different locations, each filled with dangerous foes. The game's story is also about his growth as a martial artist, facing various challenges that not only test his combat skills but also his mental and emotional strength.
The story length of Sifu is not fixed. It depends on your playing style and how much you delve into the game's world. On average, you can expect to spend 12-18 hours to experience the core story and some additional content.
There could be a painting in the hallway that seems normal during the day. But at night, figures start to move within it. Maybe it was painted by a deranged artist who trapped souls in it. As people pass by the hallway at night, they can hear faint whispers coming from the painting, and sometimes, a cold hand seems to reach out from it, making the whole place feel eerie.
Scary hallway stories are popular because they play on our primal fears. Hallways are often narrow and confining spaces, which can make us feel trapped. When something scary is added to that, like a ghost or a strange noise, it heightens the sense of danger. Also, they are often based on the unknown. We don't know what's at the end of the hallway, and that uncertainty is what makes these stories so captivating.
I'm not sure specifically without reading the novel, but there could be a brave protagonist who is not afraid to explore the dark hallway. Maybe there's also a wise old figure who gives advice to the main character about the secrets within the hallway.
One of the main themes could be mystery. Dark hallways often symbolize the unknown, and the novel might explore the characters' journey through this mystery. Another theme could be fear, as the setting of a dark hallway is typically associated with unease.
Perhaps the painting depicts a long, dark hallway with no end in sight. The shadows in the painting seem to move on their own, creating an atmosphere of unease. It gives the impression that something sinister lurks just out of sight.
There's a spooky hallway story about an old apartment building. The hallway on the top floor was always cold, even in the middle of summer. Residents would often see a strange old man standing at the end of the hall. He never moved or said a word. One night, a tenant woke up to find the old man standing at the foot of their bed. They screamed and when they turned on the light, he was gone. Since then, people avoid that hallway at all costs.
First, decide on the story you want to tell. Then, sketch out a rough plan of the images and scenes. Choose colors that match the mood and theme of the story. Start painting from the background and work your way to the foreground details.