A great story is key. For example, in 'Undertale', the story is full of heart, humor, and moral choices that actually affect the outcome. It's not just a platformer but an experience that makes you think about the characters and the world.
One of the best is 'Celeste'. It has a deeply moving story about self - discovery and mental health. The platforming mechanics are tight and challenging, making it engaging on both a gameplay and narrative level.
There were several commonly used 3D design software to choose from. The first was 3DS Max, a full-featured 3D modeling, animation, and rendering software widely used in game development, film production, and architectural visualization. Next was Maya, which was the world's top 3D animation software. It was suitable for professional film and television advertisements, character animation, and film stunts. Additionally, Solid Works was a popular 3D design software with user friendly features for designers and engineers. In addition, SketchUp was a 3D modeling software that was mainly used in the fields of architecture, interior design, product design, and mechanical engineering. For beginners, Tinkercader was an easy-to-access 3D modeling software, suitable for people with no prior experience in computer graphics. Finally, Blander was a free, open-source 3D design modeling software that was powerful and versatile. These software had their own characteristics and application scenarios, and the specific choice depended on individual needs and technical level.
In D&D, the level often represents a character's progress and power growth within the story. It can affect their abilities, skills, and the challenges they can face.
Here are a few recommended novels for designing godly games:
1. [All-rounded Game Designer] Author: Drunk in Green Clothes. This novel was about the video game designer Chen Mo, who traveled to a parallel world and used one godly game after another to overturn the gaming industry. Completed, a total of 2.54 million words.
2. [Superpower Exchange] Author: Mad Dragon Yuheng. This novel was about a protagonist designing a game, and there were works by the female protagonist.
3. Author: Annger. This novel was also about the game designed by the protagonist, and there were also works by the female protagonist.
4. " Are you crazy? You call this a game producer?" Author: " Eunuch is a dog." This novel was also about the game designed by the protagonist, and there were also works by the female protagonist.
5. " Game Design: Is it that easy for you guys to fill it in?" Author: Love to Eat Hotpot Base. This novel told the story of the protagonist transmigrating to a barren parallel world in the game and obtaining the game production system.
These novels all featured game designers as the main characters, telling the stories of their adventures and creations in the game industry. Whether it was traveling to a parallel world or designing a godly game, these novels could give readers an exciting reading experience.
Level design tells a story by shaping the player's experience. It uses things like the difficulty curve, hidden secrets, and thematic consistency to immerse the player in the narrative. A well-designed level makes the player feel like they're part of the story as they navigate through it.
One great high - level magic story could be about a wizard who reaches the pinnacle of arcane power and attempts to rewrite the fabric of reality. He uses his high - level spells to open portals to other planes and tries to merge them, creating chaos and wonder. His fellow adventurers have to either stop him or help him control this new, dangerous creation.
Celeste's story is quite deep. Madeline starts her journey up the mountain with determination. However, she soon realizes that the mountain is not just a physical obstacle but also a reflection of her internal state. There are parts of the game where she has to confront a doppelganger, which could be seen as her self - sabotaging side. The story is beautifully told through the levels and interactions in the game, ultimately showing Madeline's transformation into a more confident and self - aware person.
There was a level where the environmental design was so poor. The lighting was all wrong, making it hard to see important elements like traps or hidden paths. Also, the terrain was very uneven and not well - marked for movement. Players would often fall into pits or get stuck in areas they shouldn't, which completely ruined the immersion of the game.
For self-learning game level design books, you can refer to the following suggestions:
Game Design Manual: This is a very comprehensive game design guide that contains the basic elements of game design and the basic knowledge of game level design. It is suitable for beginners and experienced game designers.
2 Game Design Art: This is a book on the art of game design that covers the basic skills of game design and the basic principles of game level design. It is suitable for game designers and art practitioners to read.
3 Game programming art: This is a book on game programming that covers the basic principles of game level design and game engine programming techniques. It is suitable for game programmers and art practitioners to read.
4. Game Level Design: This book introduced the practical experience and techniques of game level design. It demonstrated the process and methods of game level design through practical cases. It is suitable for beginners and experienced game designers.
In addition, you can also find some online resources and training courses related to game level design to help you better learn and master the skills of game level design.