One interesting concept could be a crossover with a fantasy world like Middle - earth. Imagine an assassin having to navigate the perils of Mordor while still maintaining their creed. Another concept might be a crossover with a historical event not directly related to the main Assassin's Creed timeline, such as the sinking of the Titanic, where assassins could be on board for a secret mission.
Writing a good Assassins Creed crossover fanfic is all about balance. You have to balance the elements of Assassin's Creed, like the hidden blade and the assassin's parkour skills, with the elements of the crossover. Let's say it's a crossover with a detective story. You can't overshadow the detective's investigation skills with the assassin's combat abilities. Also, create believable relationships between the characters. If an assassin teams up with a detective, there should be some initial mistrust that gradually turns into respect and cooperation as they work towards a common goal.
Well, without the cutscenes, the Injustice 2 story might last you approximately 12 hours, give or take. This assumes you're playing at a decent pace and not getting stuck on difficult sections for too long.
One interesting scenario could be Ezio meeting Altair. Ezio, being from a later era, could learn a great deal from Altair's wisdom. He might be in awe of Altair's original Assassin skills and the way he built the Assassin Brotherhood in the Holy Land. Altair, on the other hand, could see the evolution of the Brotherhood through Ezio and how it has adapted to new challenges in Italy. Another scenario could be Connor meeting Edward Kenway. Connor, who is very much about protecting his land and people, could have an interesting conversation with the more pirate - like Edward. Edward could perhaps tell Connor about his adventures on the high seas and how he came to be an Assassin, which might give Connor a different perspective on the Brotherhood's reach and purpose.
Sure, the Destiny 2 beta allowed for skipping cutscenes in the story. It's a common feature in many games these days to give players more control over their experience. If you're not into the story part and just want to get to the gameplay, it's there for you to use.
The cutscenes are very important. They help to tell the story. Without them, we would not understand the context of the medical cases or the relationships between the characters as well.
When Ezio from Italy meets Altaïr from the Holy Land, their cultures could blend in interesting ways. Ezio's more flamboyant Italian style might initially seem at odds with Altaïr's more austere Arabian ways. But they could find common ground in their Assassin training. Ezio could introduce Altaïr to the finer arts of Renaissance Italy, like painting and architecture, which might influence Altaïr's view of beauty and design in building Assassin hideouts. And Altaïr could teach Ezio about the ancient Arabic philosophies that underpin the Assassin order, which could deepen Ezio's understanding of the Creed.
The uniqueness of the cutscenes in Trauma Center Visual Novel lies in several aspects. Firstly, they are crucial for the plot development. They not only show the medical procedures but also the relationships among the characters. For example, the interactions between the main character and their colleagues during a difficult operation can be seen in the cutscenes. Secondly, the visual style of the cutscenes is distinct. It has a certain aesthetic that is both realistic in terms of the medical equipment and the hospital environment, yet also has a touch of a stylized look to make it more engaging. Moreover, the cutscenes often have a great use of music and sound effects, which enhance the overall mood. When there is a tense operation, the fast - paced music and the beeping of the medical machines in the cutscenes create a very immersive and exciting experience for the players.