Todo's appearances in the JJK manga are scattered. It depends on the specific storylines and conflicts. Sometimes he's in the foreground, and other times he makes cameos to add to the overall narrative.
What touched my heart the most in Applause was the protagonist's attitude and reaction in the face of death. In the article, the protagonist did not feel fear or sadness because of death. On the contrary, he showed an open-minded and detached attitude when facing death. He could understand that death was an inevitable experience of life and face it with a peaceful attitude. This attitude made me feel the preciousness of life and the importance of cherishing life. Therefore, this text made me think deeply about the meaning and value of life.
A 'todo today visual novel' could potentially revolve around a protagonist's day - to - day activities. For example, it may show their morning routine, things they need to accomplish at work or school, and how they interact with other characters during these tasks. It might also include elements of decision - making, where the choices the player makes regarding the character's 'todo today' list can affect the outcome of the story.
The key elements in a 'todo visual novel' include a clear theme. This gives the whole work a sense of direction. Also, character design is important. You need to create characters that players can relate to or be interested in. And don't forget about the user interface design, which should be intuitive for players to navigate through the story.
To start developing a 'todo visual novel', first do some research on existing visual novels. See what works well and what doesn't. Then, decide on the platform you want to release it on. After that, start writing the story outline. Make sure it has a beginning, middle, and end. You can also start thinking about the art style you want to use for the characters and backgrounds. It's important to plan everything out in the early stages.