Well, Mugen Visual Novel is a concept that fuses two different things. Visual novels are known for their story - driven gameplay, with lots of text, choices, and different story paths. Mugen, on the other hand, has been associated with creating custom fighting game content. In a Mugen Visual Novel, perhaps you could have a story where the outcome is affected by fighting elements. For example, characters might battle to progress the story, or their fighting abilities could be part of their character development in the narrative.
Not really. JoJo's has elements like supernatural powers and unique settings that set it apart from the usual urban fiction genre. It's more of a creative and diverse story that transcends the boundaries of a typical urban setting.
Mugen Rao's life story is one of determination. He has likely pursued his dreams with great enthusiasm. He could have been inspired by certain people or events in his life. His story might include experiences in different places, learning new skills, and gradually building his career. For example, he might have participated in different shows or events that contributed to his growth and recognition.
A key feature of mugen games with story is the character development. Since there are often a large number of characters from different sources, the story allows for their growth and evolution. Another feature is the plot progression. There's usually a main goal or conflict that drives the story forward, like in "Mugen Souls" where Chou - Chou's quest to rule the multiverse is the central plot. Also, the story can add replayability as players may want to experience different story paths or outcomes.
JoJo's manga is a long-running one. It has multiple installments and a rich storyline that spans a significant number of pages. Different parts have different lengths, but combined, it's a vast collection of manga.