The high court referred to a space in a building, usually located in the center of the building, with a high ceiling and a large area. The high court could improve the comfort and energy-saving effect of the building by adjusting the indoor climate. It could use the greenhouse effect and chimney effect to regulate indoor temperature and ventilation. The greenhouse effect could raise the indoor temperature in winter and reduce heating costs, but it could cause the room to overheat in summer. The chimney effect could reduce the indoor temperature and humidity in summer and save air-conditioning costs, but it could introduce cold wind in winter. The design of the high court needed to take these factors into account to achieve a comfortable indoor environment and energy efficiency.
Sure, an atrium ranch can potentially be 1.5 stories. It all comes down to the architectural vision and the purpose it's intended to serve. Maybe it's to create a unique living space or to comply with local building regulations.
Well, 'atrium visual novel' might center around the unique atmosphere of an atrium. Visual novels are known for their storytelling through text and visuals. So this one could use the atrium as a key element in the plot. For example, it could be a place where memories are shared, secrets are hidden, or where different paths of the story converge. There could be different character arcs that are influenced by the atrium's presence in their lives.
In many cases, an atrium ranch can be 1.5 stories. This configuration allows for a unique and flexible layout that combines elements of single-story and multi-story designs. It often provides a balance between spaciousness and additional living areas.
You could also develop its character based on its experiences with the environment. If it has to struggle to find food in a certain area of Jurassic Park, it might become more resourceful and determined. It could start to explore new areas and develop a sense of curiosity about its surroundings.
The relationship can be developed through mutual need. For example, if the human is lost in the dinosaur's territory, the T - Rex could initially see the human as prey but then realize the human has some unique skills, like making fire or using tools. This could lead to a truce. Or if the T - Rex is injured, the human could use their medical knowledge (assuming some sort of knowledge transfer in the story) to help the T - Rex, and in return, the T - Rex protects the human from other threats.
I'm not sure specifically as there's not much information given. But usually in a visual novel, there are characters that drive the story forward. It could be a young protagonist exploring the atrium and meeting various people there, like an old caretaker of the building who has many stories to tell, or a fellow explorer who is also intrigued by the atrium.
Well, here's a story. There was a lonely T - Rex. One evening, as the sun set, he met an old wise turtle. The turtle told him stories about how important sleep was. The T - Rex was intrigued. That night, as he lay down, he thought about what the turtle said. He realized that he needed to rest just like all the other creatures. So he closed his eyes and had a peaceful sleep. This shows that even a big and strong T - Rex can benefit from a good night's sleep.