The story of 'the division game' could potentially be a complex one. It could start with an initial situation where there is a whole entity that needs to be divided, be it a magical kingdom, a scientific discovery's benefits, or a large sum of money. Different individuals or groups in the story would then have different motives for how they want the division to occur. Some might be after equality, others after self - enrichment. As the game progresses, there could be negotiations, betrayals, and power plays. There could be a protagonist who is trying to ensure a just division while facing off against antagonists who want to skew the division in their favor. And all these elements would be interwoven to create a narrative full of drama, conflict, and resolution.
I'm not sure specifically what the 'division game story' is about as you haven't given more details. It could be a story related to dividing things like resources, teams, or numbers in a game - like in a strategy game where you divide your troops among different fronts.
In the 'the division game story', the main characters might be those directly involved in the division process. It could be leaders of different groups, like a king, a guild master, or a corporate CEO. They would be the ones making decisions about how to divide things, and they would face the consequences of their choices. There could also be some underdog characters who try to influence the division in a more positive way.
Without more knowledge of the 'division game story', it's really difficult to name the main characters. But if it's a game story about dividing a kingdom, the main characters could be the king, the lords who are divided in their loyalties, and perhaps a hero who tries to bring unity. Or if it's a more modern - day division game story, it could be business - minded individuals who are divided in their approaches to a project, and the main character could be someone trying to bridge the gap between them.
It could be a game that focuses on division in a pure gameplay sense, without a narrative to drive it. Maybe it's just about dividing numbers or resources in a competitive or strategic way.