By having real - life - like choices. For example, the player can choose how the pregnant character deals with morning sickness. Simple choices like trying different home remedies or going to the doctor immediately can make the player feel involved.
One interesting plot line could be the main character having to choose between different career opportunities while being pregnant. For example, she might have to decide between taking a high - paying but very demanding job that could potentially harm the pregnancy or a more laid - back job with less pay.
He can choose to attend parenting classes with his wife. This way, they can learn about baby care and parenting skills together, which will be very helpful when the baby arrives. It also gives them more time to bond during this special period.
Once in a choices game, there was a character named Lily. She was in a relationship with Mark. One day, she found out she was pregnant. She was both excited and scared. At first, Mark was shocked but then became very supportive. They started preparing for the baby, buying cute little clothes and decorating the nursery. The pregnancy journey had its ups and downs, like Lily having morning sickness, but they got through it together and finally welcomed a healthy baby girl.
One popular choice can be related to the moral alignment of the character. In many 'choices game fanfiction', readers might get to decide if the protagonist is going to be a noble hero who always follows the rules or a more morally grey character who is willing to bend them for the greater good. Also, choices about the character's career or skills are quite popular, such as choosing to be a powerful mage or a skilled archer.
One choice could be to be extremely supportive. For example, take on more household chores like cooking and cleaning so that your pregnant wife can rest. Another choice is to accompany her to all her prenatal check - ups. This not only shows your care but also allows you to be informed about the baby's development. Also, you can choose to plan for the future together, such as thinking about baby names, preparing the nursery, and discussing parenting styles.
One way is to start with a unique setting. For example, a post - apocalyptic world filled with floating islands. Then, introduce interesting characters like a brave girl who can communicate with animals. Next, create a conflict such as a powerful villain trying to take over the last remaining resources on the islands. The choices can be about how the girl and her animal friends will fight against the villain. They can either choose to use stealth or launch a full - on attack.
Once in a choices game, there was a player named Tom. He found out a glitch in the game's scoring system. Instead of following the rules, he exploited this glitch to get extremely high scores. He would repeatedly perform a certain action that due to the glitch, would multiply his points unfairly. But soon, the game developers noticed the abnormal scores and investigated. They found out what Tom was doing and banned his account as a punishment for cheating.
Choices directly shape the plot. For example, if in a game story you choose to save a character, that character may later help you defeat the main villain. But if you don't save them, you might have to face the villain alone. So, the outcome of your choice becomes a turning point in the plot.